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- Adventure_Game_Interpreter abstract "The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input.In late 1982, IBM began work on the PCjr, a variant of the IBM PC that would sell for a lower price and be more amenable to the home and educational markets. They thus commissioned Sierra to produce a game that could showcase its enhanced sound and graphics capabilities. Since Sierra's previous efforts were static screen adventures, the next logical step was to have animation. Because the project was too complicated to write easily in assembly language, Sierra began developing a scripting engine that would greatly simplify programming of the game. With Roberta Williams working on the storyline and basic design of King's Quest, Robert Abraham was in charge of developing the engine. After Sierra dismissed Abraham, IBM contributed to the development of King's Quest's game engine in order to help ensure the project's success.[citation needed]The AGI engine was an interpreter similar to BASIC. Games were written in a high level syntax similar to C, which the interpreter would convert on the fly into machine language. The bulk of AGI games consisted of the script data with the rest being the translator and drivers to interface with the hardware.Sierra had already established a practice of using vector graphics in their earlier adventures like Wizard and the Princess and this continued with AGI. Graphics data was not stored as tiles or pre-rendered bitmaps and instead the game would simply draw the outlines of the screen and paint them in, a method that saved a considerable amount of storage space. Since the Apple II and PC used bitmap graphics, this method was particularly suited to them.Beginning with the AGI V2 engine, games would draw in an off-screen buffer and blit them into video memory, partially for the sake of tidiness, but also so as to avoid revealing hidden objects and spoiling puzzles.Because the PCjr was a marketplace flop, King's Quest also failed commercially. But because the AGI engine was designed to allow easy portability, Sierra simply produced a new translator and drivers for standard PCs and the Apple II. Later that year Tandy Corporation released the Tandy 1000, another IBM PC compatible that had originally been designed as an enhanced clone of the PCjr and which succeeded where the PCjr failed. King's Quest caused a sensation in the burgeoning market of PC-compatible computers, and Sierra eventually sold more than half a million copies. After this point, Sierra made the PC platform their primary development focus.Due to the AGI engine's having been designed around the 16-bit PC hardware, it was not easily portable to 8-bit machines such as the Atari 800 and Commodore 64, and so Sierra ignored those platforms because of memory and graphics limitations (the Apple II versions of AGI games required the 128k IIe and IIc).Roberta Williams' King's Quest established a new type of interactive adventure game, and Sierra named their new game engine the Adventure Game Interpreter. Following the success of King's Quest, they ported the game (AGI included) to other computing platforms, such as the Apple II, Apple IIGS, Apple Macintosh, Amiga and Atari ST.The 160x200 resolution of AGI games was designed around PC video hardware, but also proved suitable for other platforms such as the Amiga and Atari ST. However, Sierra adapted the color palette for other video hardware.In 1988, with the release of King's Quest IV: The Perils of Rosella, Sierra debuted a more sophisticated proprietary game engine: Sierra's Creative Interpreter, or SCI. Since the SCI engine required a more powerful home computer, Sierra released an AGI version of the game at the same time. However, Sierra overestimated consumer demand for the lesser version, and ceased production.The following year, Sierra published its final AGI-based title, Manhunter 2: San Francisco, then focused exclusively on SCI for new adventure game development. Among SCI's enhancements were a more versatile scripting system, an object-oriented programming model, higher-resolution graphics (320x200 rather than 160x200), a point-and-click interface, and support for additional sound card hardware.".
- Adventure_Game_Interpreter computingPlatform Amiga.
- Adventure_Game_Interpreter computingPlatform Apple_II.
- Adventure_Game_Interpreter computingPlatform Apple_IIGS.
- Adventure_Game_Interpreter computingPlatform Atari_ST.
- Adventure_Game_Interpreter computingPlatform Intel_8088.
- Adventure_Game_Interpreter computingPlatform Macintosh.
- Adventure_Game_Interpreter computingPlatform TRS-80_Color_Computer.
- Adventure_Game_Interpreter computingPlatform X86.
- Adventure_Game_Interpreter developer IBM.
- Adventure_Game_Interpreter developer Sierra_Entertainment.
- Adventure_Game_Interpreter genre Game_engine.
- Adventure_Game_Interpreter language English_language.
- Adventure_Game_Interpreter latestReleaseVersion "3.002.149".
- Adventure_Game_Interpreter license Proprietary_software.
- Adventure_Game_Interpreter operatingSystem Apple_ProDOS.
- Adventure_Game_Interpreter operatingSystem Apple_SOS.
- Adventure_Game_Interpreter operatingSystem Atari_TOS.
- Adventure_Game_Interpreter operatingSystem DOS.
- Adventure_Game_Interpreter operatingSystem History_of_Mac_OS.
- Adventure_Game_Interpreter status "Discontinued".
- Adventure_Game_Interpreter wikiPageExternalLink viewforum.php?f=19.
- Adventure_Game_Interpreter wikiPageExternalLink sarien.net.
- Adventure_Game_Interpreter wikiPageExternalLink 5.
- Adventure_Game_Interpreter wikiPageExternalLink agisci.classicgaming.gamespy.com.
- Adventure_Game_Interpreter wikiPageExternalLink Specifications.
- Adventure_Game_Interpreter wikiPageExternalLink 143.
- Adventure_Game_Interpreter wikiPageExternalLink www.agidev.com.
- Adventure_Game_Interpreter wikiPageExternalLink www.agifans.com.
- Adventure_Game_Interpreter wikiPageExternalLink www.agigames.com.
- Adventure_Game_Interpreter wikiPageExternalLink index.php.
- Adventure_Game_Interpreter wikiPageExternalLink www.dagii.org.
- Adventure_Game_Interpreter wikiPageExternalLink agistudio.
- Adventure_Game_Interpreter wikiPageExternalLink sierra.
- Adventure_Game_Interpreter wikiPageExternalLink hub?ring=agiring.
- Adventure_Game_Interpreter wikiPageExternalLink www.winagi.com.
- Adventure_Game_Interpreter wikiPageID "551240".
- Adventure_Game_Interpreter wikiPageRevisionID "575812305".
- Adventure_Game_Interpreter author "Arthur Abraham".
- Adventure_Game_Interpreter developer IBM.
- Adventure_Game_Interpreter developer Sierra_Entertainment.
- Adventure_Game_Interpreter discontinued "1989".
- Adventure_Game_Interpreter genre Game_engine.
- Adventure_Game_Interpreter hasPhotoCollection Adventure_Game_Interpreter.
- Adventure_Game_Interpreter language English_language.
- Adventure_Game_Interpreter latestReleaseVersion "3.002".
- Adventure_Game_Interpreter license Proprietary_software.
- Adventure_Game_Interpreter name "Adventure Game Interpreter".
- Adventure_Game_Interpreter operatingSystem Apple_ProDOS.
- Adventure_Game_Interpreter operatingSystem Apple_SOS.
- Adventure_Game_Interpreter operatingSystem Atari_TOS.
- Adventure_Game_Interpreter operatingSystem DOS.
- Adventure_Game_Interpreter operatingSystem History_of_Mac_OS.
- Adventure_Game_Interpreter platform Amiga.
- Adventure_Game_Interpreter platform Apple_II.
- Adventure_Game_Interpreter platform Apple_IIGS.
- Adventure_Game_Interpreter platform Atari_ST.
- Adventure_Game_Interpreter platform Intel_8088.
- Adventure_Game_Interpreter platform Macintosh.
- Adventure_Game_Interpreter platform TRS-80_Color_Computer.
- Adventure_Game_Interpreter platform X86.
- Adventure_Game_Interpreter status "Discontinued".
- Adventure_Game_Interpreter title "Adventure Game Interpreter".
- Adventure_Game_Interpreter subject Category:1984_software.
- Adventure_Game_Interpreter subject Category:Adventure_game_engines.
- Adventure_Game_Interpreter subject Category:Sierra_Entertainment.
- Adventure_Game_Interpreter subject Category:Video_game_development_software.
- Adventure_Game_Interpreter type Abstraction100002137.
- Adventure_Game_Interpreter type Code106355894.
- Adventure_Game_Interpreter type CodingSystem106353757.
- Adventure_Game_Interpreter type Communication100033020.
- Adventure_Game_Interpreter type Software106566077.
- Adventure_Game_Interpreter type Writing106359877.
- Adventure_Game_Interpreter type WrittenCommunication106349220.
- Adventure_Game_Interpreter type Software.
- Adventure_Game_Interpreter type Work.
- Adventure_Game_Interpreter type CreativeWork.
- Adventure_Game_Interpreter type InformationEntity.
- Adventure_Game_Interpreter comment "The Adventure Game Interpreter (AGI) is a game engine which Sierra On-Line used through most of the 1980s to create and run animated, color adventure games. AGI-based computer games accept typed commands via keyboard, as well as joystick input.In late 1982, IBM began work on the PCjr, a variant of the IBM PC that would sell for a lower price and be more amenable to the home and educational markets.".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
- Adventure_Game_Interpreter label "Adventure Game Interpreter".
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- Adventure_Game_Interpreter sameAs AGI_(게임_엔진).
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- Adventure_Game_Interpreter wasDerivedFrom Adventure_Game_Interpreter?oldid=575812305.
- Adventure_Game_Interpreter isPrimaryTopicOf Adventure_Game_Interpreter.
- Adventure_Game_Interpreter name "Adventure Game Interpreter".