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- Anisotropic_filtering abstract "In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).Like bilinear and trilinear filtering, anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.Anisotropic compression is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space-time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. Anisotropic filtering is now common in modern graphics hardware (and video driver software) and is enabled either by users through driver settings or by graphics applications and video games through programming interfaces.".
- Anisotropic_filtering thumbnail MipMap_Example_STS101_Anisotropic.png?width=300.
- Anisotropic_filtering wikiPageExternalLink 51994-the-naked-truth-about-anisotropic-filtering.
- Anisotropic_filtering wikiPageID "621404".
- Anisotropic_filtering wikiPageRevisionID "597555289".
- Anisotropic_filtering hasPhotoCollection Anisotropic_filtering.
- Anisotropic_filtering subject Category:Texture_filtering.
- Anisotropic_filtering comment "In 3D computer graphics, anisotropic filtering (abbreviated AF) is a method of enhancing the image quality of textures on surfaces of computer graphics that are at oblique viewing angles with respect to the camera where the projection of the texture (not the polygon or other primitive on which it is rendered) appears to be non-orthogonal (thus the origin of the word: "an" for not, "iso" for same, and "tropic" from tropism, relating to direction; anisotropic filtering does not filter the same in every direction).Like bilinear and trilinear filtering, anisotropic filtering eliminates aliasing effects, but improves on these other techniques by reducing blur and preserving detail at extreme viewing angles.Anisotropic compression is relatively intensive (primarily memory bandwidth and to some degree computationally, though the standard space-time tradeoff rules apply) and only became a standard feature of consumer-level graphics cards in the late 1990s. ".
- Anisotropic_filtering label "Anisotropes Filtern".
- Anisotropic_filtering label "Anisotropic filtering".
- Anisotropic_filtering label "Filtrado anisotrópico".
- Anisotropic_filtering label "Filtrage anisotrope".
- Anisotropic_filtering label "Filtro anisotropico".
- Anisotropic_filtering label "Filtrowanie anizotropowe".
- Anisotropic_filtering label "Анизотропная фильтрация".
- Anisotropic_filtering label "各向异性过滤".
- Anisotropic_filtering label "異方性フィルタリング".
- Anisotropic_filtering sameAs Anizotropní_filtrování.
- Anisotropic_filtering sameAs Anisotropes_Filtern.
- Anisotropic_filtering sameAs Filtrado_anisotrópico.
- Anisotropic_filtering sameAs Filtrage_anisotrope.
- Anisotropic_filtering sameAs Filtro_anisotropico.
- Anisotropic_filtering sameAs 異方性フィルタリング.
- Anisotropic_filtering sameAs 비등방성_필터링.
- Anisotropic_filtering sameAs Filtrowanie_anizotropowe.
- Anisotropic_filtering sameAs m.02xkbf.
- Anisotropic_filtering sameAs Q549215.
- Anisotropic_filtering sameAs Q549215.
- Anisotropic_filtering wasDerivedFrom Anisotropic_filtering?oldid=597555289.
- Anisotropic_filtering depiction MipMap_Example_STS101_Anisotropic.png.
- Anisotropic_filtering isPrimaryTopicOf Anisotropic_filtering.