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- Clip_coordinates abstract "The clip coordinate system is a homogeneous coordinate system in the graphics pipeline. In OpenGL, clip coordinates are positioned in the pipeline just after eye or camera coordinates and just before normalized device coordinates.Objects are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user. All coordinates may then be divided by the component (the fourth component in homogeneous coordinates) in what is called the perspective division. This transformation puts the objects into normalized device coordinates.".
- Clip_coordinates wikiPageExternalLink www.opengl.org.
- Clip_coordinates wikiPageID "8393604".
- Clip_coordinates wikiPageRevisionID "606803466".
- Clip_coordinates hasPhotoCollection Clip_coordinates.
- Clip_coordinates subject Category:Clipping_(computer_graphics).
- Clip_coordinates comment "The clip coordinate system is a homogeneous coordinate system in the graphics pipeline. In OpenGL, clip coordinates are positioned in the pipeline just after eye or camera coordinates and just before normalized device coordinates.Objects are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.".
- Clip_coordinates label "Clip coordinates".
- Clip_coordinates sameAs m.0271xbv.
- Clip_coordinates sameAs Q5134348.
- Clip_coordinates sameAs Q5134348.
- Clip_coordinates wasDerivedFrom Clip_coordinates?oldid=606803466.
- Clip_coordinates homepage www.opengl.org.
- Clip_coordinates isPrimaryTopicOf Clip_coordinates.