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- Collision_detection abstract "Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may also calculate time of impact (TOI), and report a contact manifold (the set of intersecting points). Collision response deals with simulating what happens when a collision is detected (see physics engine, ragdoll physics). Solving collision detection problems requires extensive use of concepts from linear algebra and computational geometry.".
- Collision_detection thumbnail Billiards_balls.jpg?width=300.
- Collision_detection wikiPageExternalLink HowToAvoidACollision.
- Collision_detection wikiPageExternalLink collision.
- Collision_detection wikiPageExternalLink a08-_containers.html.
- Collision_detection wikiPageExternalLink Bounding-Diamond.
- Collision_detection wikiPageExternalLink distances.
- Collision_detection wikiPageExternalLink collDet.html.
- Collision_detection wikiPageExternalLink ozcollide.
- Collision_detection wikiPageID "171552".
- Collision_detection wikiPageRevisionID "606376038".
- Collision_detection hasPhotoCollection Collision_detection.
- Collision_detection subject Category:Computational_physics.
- Collision_detection subject Category:Computer_physics_engines.
- Collision_detection subject Category:Video_game_development.
- Collision_detection type Artifact100021939.
- Collision_detection type ComputerPhysicsEngines.
- Collision_detection type Device103183080.
- Collision_detection type Engine103287733.
- Collision_detection type Instrumentality103575240.
- Collision_detection type Machine103699975.
- Collision_detection type Motor103789946.
- Collision_detection type Object100002684.
- Collision_detection type PhysicalEntity100001930.
- Collision_detection type Whole100003553.
- Collision_detection comment "Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical simulations, it also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may also calculate time of impact (TOI), and report a contact manifold (the set of intersecting points).".
- Collision_detection label "Collision detection".
- Collision_detection label "Detección de colisiones".
- Collision_detection label "Detecção de colisão".
- Collision_detection label "Détection de collision".
- Collision_detection label "Kollisionserkennung (Algorithmische Geometrie)".
- Collision_detection label "Wykrywanie kolizji".
- Collision_detection label "Обнаружение столкновений".
- Collision_detection label "当たり判定".
- Collision_detection sameAs Detekce_kolizí.
- Collision_detection sameAs Kollisionserkennung_(Algorithmische_Geometrie).
- Collision_detection sameAs Detección_de_colisiones.
- Collision_detection sameAs Détection_de_collision.
- Collision_detection sameAs 当たり判定.
- Collision_detection sameAs Wykrywanie_kolizji.
- Collision_detection sameAs Detecção_de_colisão.
- Collision_detection sameAs m.0170ws.
- Collision_detection sameAs Q1550329.
- Collision_detection sameAs Q1550329.
- Collision_detection sameAs Collision_detection.
- Collision_detection wasDerivedFrom Collision_detection?oldid=606376038.
- Collision_detection depiction Billiards_balls.jpg.
- Collision_detection isPrimaryTopicOf Collision_detection.