Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Cover_system> ?p ?o. }
Showing items 1 to 24 of
24
with 100 items per page.
- Cover_system abstract "A cover system is video game gameplay mechanic that allows a virtual avatar to avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover to dodge enemy gunfire or explosives. Similar gameplay elements can be traced back to as early as 1986, in Rolling Thunder. Later games which refined the system include Bonanza Bros., Blackthorne, Time Crisis, Metal Gear Solid, WinBack, Splinter Cell, Kill Switch, Gears of War, Uncharted, Mass Effect and Vanquish.".
- Cover_system wikiPageID "25413696".
- Cover_system wikiPageRevisionID "596276673".
- Cover_system hasPhotoCollection Cover_system.
- Cover_system subject Category:Video_game_development.
- Cover_system subject Category:Video_game_terminology.
- Cover_system subject Category:Virtual_reality.
- Cover_system type Ability105616246.
- Cover_system type Abstraction100002137.
- Cover_system type Cognition100023271.
- Cover_system type Know-how105616786.
- Cover_system type Method105660268.
- Cover_system type PsychologicalFeature100023100.
- Cover_system type VideoGameControlMethods.
- Cover_system comment "A cover system is video game gameplay mechanic that allows a virtual avatar to avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover to dodge enemy gunfire or explosives. Similar gameplay elements can be traced back to as early as 1986, in Rolling Thunder.".
- Cover_system label "Cover system".
- Cover_system label "System osłon (gry komputerowe)".
- Cover_system sameAs System_osłon_(gry_komputerowe).
- Cover_system sameAs m.09k7d00.
- Cover_system sameAs Q5179202.
- Cover_system sameAs Q5179202.
- Cover_system sameAs Cover_system.
- Cover_system wasDerivedFrom Cover_system?oldid=596276673.
- Cover_system isPrimaryTopicOf Cover_system.