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- Crowd_simulation abstract "Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior. It is a method of creating virtual cinematography.The need for crowd simulation arises when a scene calls for more characters than can be practically animated using conventional systems, such as skeletons/bones. Simulating crowds offer the advantages of being cost effective as well as allow for total control of each simulated character or agent.Animators typically create a library of motions, either for an entire character or for individual body parts. To simplify processing, these animations are sometimes baked as morphs. Alternately, the motions can be generated procedurally - i.e. choreographed automatically by software.The actual movements and interactions of the crowd are typically implemented in one of two ways:".
- Crowd_simulation wikiPageExternalLink crowdmanagementsimulation.com.
- Crowd_simulation wikiPageExternalLink forum.
- Crowd_simulation wikiPageExternalLink crowds.
- Crowd_simulation wikiPageExternalLink steersuite.cse.yorku.ca.
- Crowd_simulation wikiPageExternalLink www.crowdsimulationgroup.co.uk.
- Crowd_simulation wikiPageExternalLink crowd_tracking.html.
- Crowd_simulation wikiPageID "886876".
- Crowd_simulation wikiPageRevisionID "597185926".
- Crowd_simulation hasPhotoCollection Crowd_simulation.
- Crowd_simulation subject Category:3D_computer_graphics.
- Crowd_simulation subject Category:Computer_animation.
- Crowd_simulation subject Category:Crowds.
- Crowd_simulation type Abstraction100002137.
- Crowd_simulation type Crowd108182379.
- Crowd_simulation type Crowds.
- Crowd_simulation type Gathering107975026.
- Crowd_simulation type Group100031264.
- Crowd_simulation type SocialGroup107950920.
- Crowd_simulation comment "Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D computer graphics for film. While simulating crowds, observed human behavior and interactions are taken into account to replicate collective behavior.".
- Crowd_simulation label "Crowd simulation".
- Crowd_simulation label "Gruppensimulation".
- Crowd_simulation label "Simulación de multitudes".
- Crowd_simulation label "群衆シミュレーション".
- Crowd_simulation sameAs Gruppensimulation.
- Crowd_simulation sameAs Simulación_de_multitudes.
- Crowd_simulation sameAs 群衆シミュレーション.
- Crowd_simulation sameAs m.03lv4j.
- Crowd_simulation sameAs Q465266.
- Crowd_simulation sameAs Q465266.
- Crowd_simulation sameAs Crowd_simulation.
- Crowd_simulation wasDerivedFrom Crowd_simulation?oldid=597185926.
- Crowd_simulation isPrimaryTopicOf Crowd_simulation.