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- Development_of_BioShock_Infinite abstract "The development of BioShock Infinite, a 2013 video game developed by Irrational Games and part of the BioShock series, took about five years and began after the publication of the first BioShock game under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th Century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago. His story took these events to create a tale set in 1912 where the player, as former Pinkerton agent Booker DeWitt, is challenged to rescue the young woman Elizabeth that has been kept aboard the floating city of Columbia in the middle of a civil war between its founder Father Zachary Comstock and the Vox Populi, the underclass revolting against him.Though development initially started in Rapture, the underwater city of the first two BioShock games, the team found this to be too limiting and created the open-aired city of Columbia that allowed for expanded opportunities for combat. The Irrational team referenced much of the media from the turn of the century, as well as more recent events such as the various "Occupy" protests, to shape the game's story and world. Central to the game was the character of Elizabeth, who Levine wants to be more of a companion akin to Half-Life 2's Alyx Vance rather than an escort mission. Levine took a novel approach for his story by bringing the voice actors for Booker and Elizabeth, Troy Baker and Courtnee Draper, respectively, into the studio to develop the characters and help refine the story.Irrational and its publisher 2K Games used a number of different marketing approaches to promote the game. They worked with various gaming magazines to create promotional artwork reflecting the turn of the 20th Century, and developed tie-in video clips teasing the game's mythology in the style of In Search Of.... A standalone browser game, BioShock Infinite: Industrial Revolution, was developed by Lazy 8 Studios under Irrational's direction to promote the main game and provide the player with in-game rewards. Additional promotional media included an art book, figurines of various characters in the game, a prequel novella, a board game, and a contest to have the winner have their name used within the game.".
- Development_of_BioShock_Infinite thumbnail Ken_Levine_at_E3_2011.jpg?width=300.
- Development_of_BioShock_Infinite wikiPageExternalLink www.bioshockinfinite.com.
- Development_of_BioShock_Infinite wikiPageID "38977195".
- Development_of_BioShock_Infinite wikiPageRevisionID "601255207".
- Development_of_BioShock_Infinite align "left".
- Development_of_BioShock_Infinite caption "Propaganda such as the British poster for World War I recruitment , inspired much of Columbias propaganda developed by Irrational.".
- Development_of_BioShock_Infinite content "146".
- Development_of_BioShock_Infinite id "1712064".
- Development_of_BioShock_Infinite quote "If you think about the founding principles of the United States, if you think about the Declaration of Independence and the Constitution and the Bill of Rights, what's interesting to me is how two different people can look at the same set of documents by a single group of writers and come away with entirely different opinions about what those writings mean-so different that they're willing to kill each other over them.".
- Development_of_BioShock_Infinite source Irrational_Games.
- Development_of_BioShock_Infinite source Ken_Levine_(game_developer).
- Development_of_BioShock_Infinite title "BioShock Infinite".
- Development_of_BioShock_Infinite width "30.0".
- Development_of_BioShock_Infinite width "300".
- Development_of_BioShock_Infinite subject Category:BioShock.
- Development_of_BioShock_Infinite subject Category:Video_game_development.
- Development_of_BioShock_Infinite comment "The development of BioShock Infinite, a 2013 video game developed by Irrational Games and part of the BioShock series, took about five years and began after the publication of the first BioShock game under the moniker "Project Icarus". Irrational's creative lead, Ken Levine was inspired by events at the turn of the 20th Century and the expansion of the concept of American Exceptionalism set by the 1893 World's Fair in Chicago.".
- Development_of_BioShock_Infinite label "Development of BioShock Infinite".
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- Development_of_BioShock_Infinite depiction Ken_Levine_at_E3_2011.jpg.
- Development_of_BioShock_Infinite homepage www.bioshockinfinite.com.
- Development_of_BioShock_Infinite isPrimaryTopicOf Development_of_BioShock_Infinite.