Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Development_of_Doom> ?p ?o. }
Showing items 1 to 20 of
20
with 100 items per page.
- Development_of_Doom abstract "The making of Doom, id Software's video game released on December 10, 1993, began in late 1992. Doom raised the bar for realism in video games with its then-advanced 3D graphics—central to its success was the new game engine by John Carmack, whose main advances included texture mapping of all surfaces, variable light levels, and floors at varying altitude. The world in Doom materialized through the artwork of Adrian Carmack, Kevin Cloud and Gregor Punchatz, and the level design of John Romero, Sandy Petersen and Tom Hall.Doom evolved significantly during its development. Originally planned to feature an intricate plot, its gameplay instead gradually turned to focus on fast action and violence. Conflicts surrounding this development led to the resignation of Tom Hall, who had written the Doom Bible, the game's initial design document.".
- Development_of_Doom wikiPageExternalLink doombible.
- Development_of_Doom wikiPageExternalLink johnromero.
- Development_of_Doom wikiPageExternalLink int7.shtml.
- Development_of_Doom wikiPageExternalLink 480.
- Development_of_Doom wikiPageExternalLink romero3.html.
- Development_of_Doom wikiPageExternalLink music.php.
- Development_of_Doom wikiPageExternalLink showthread.php?s=&threadid=15339.
- Development_of_Doom wikiPageID "1825874".
- Development_of_Doom wikiPageRevisionID "598961613".
- Development_of_Doom hasPhotoCollection Development_of_Doom.
- Development_of_Doom subject Category:Doom_(series).
- Development_of_Doom subject Category:Video_game_development.
- Development_of_Doom comment "The making of Doom, id Software's video game released on December 10, 1993, began in late 1992. Doom raised the bar for realism in video games with its then-advanced 3D graphics—central to its success was the new game engine by John Carmack, whose main advances included texture mapping of all surfaces, variable light levels, and floors at varying altitude.".
- Development_of_Doom label "Development of Doom".
- Development_of_Doom sameAs m.05zz0g.
- Development_of_Doom sameAs Q5266756.
- Development_of_Doom sameAs Q5266756.
- Development_of_Doom wasDerivedFrom Development_of_Doom?oldid=598961613.
- Development_of_Doom isPrimaryTopicOf Development_of_Doom.