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- Direct3D abstract "Direct3D is part of Microsoft's DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base for the vector graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D also allows applications to run fullscreen instead of embedded in a window, though they can still run in a window if programmed for that feature. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire 3D rendering pipeline or even only partial acceleration. Direct3D exposes the advanced graphics capabilities of 3D graphics hardware, including z-buffering, spatial anti-aliasing, alpha blending, mipmapping, atmospheric effects, and perspective-correct texture mapping. Integration with other DirectX technologies enables Direct3D to deliver such features as video mapping, hardware 3D rendering in 2D overlay planes, and even sprites, providing the use of 2D and 3D graphics in interactive media ties.Direct3D is a 3D API. That is, it contains many commands for 3D rendering; however, since version 8, Direct3D has superseded the old DirectDraw framework and also taken responsibility for the rendering of 2D graphics. Microsoft strives to continually update Direct3D to support the latest technology available on 3D graphics cards. Direct3D offers full vertex software emulation but no pixel software emulation for features not available in hardware. For example, if software programmed using Direct3D requires pixel shaders and the video card on the user's computer does not support that feature, Direct3D will not emulate it, although it will compute and render the polygons and textures of the 3D models, albeit at a usually degraded quality and performance compared to the hardware equivalent. The API does include a Reference Rasterizer (or REF device), which emulates a generic graphics card in software, although it is too slow for most real-time 3D applications and is typically only used for debugging. A new real-time software rasterizer, WARP, designed to emulate complete feature set of Direct3D 10.1, is included with Windows 7 and Windows Vista Service Pack 2 with the Platform Update; its performance is said to be on par with lower-end 3D cards on multi-core CPUs.Direct3D's main competitor is OpenGL. There are many features and issues that proponents of either API disagree over, see Comparison of OpenGL and Direct3D for a summary. Attempts by Microsoft and SGI to unify OpenGL and Direct3D were undertaken in the 1990s, but eventually halted.".
- Direct3D wikiPageExternalLink ee663274.
- Direct3D wikiPageExternalLink 1.html.
- Direct3D wikiPageExternalLink directx.
- Direct3D wikiPageExternalLink wddm_timeout.mspx.
- Direct3D wikiPageID "97025".
- Direct3D wikiPageRevisionID "605678812".
- Direct3D subject Category:1995_software.
- Direct3D subject Category:DirectX.
- Direct3D subject Category:Graphics_libraries.
- Direct3D comment "Direct3D is part of Microsoft's DirectX application programming interface (API). Direct3D is available for Microsoft Windows operating systems (Windows 95 and above), and for other platforms through the open source software Wine. It is the base for the vector graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.".
- Direct3D label "Direct3D 10".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "Direct3D".
- Direct3D label "دايركت ثري دي".
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs Direct3D.
- Direct3D sameAs m.0p0hv.
- Direct3D sameAs Q939208.
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- Direct3D wasDerivedFrom Direct3D?oldid=605678812.
- Direct3D isPrimaryTopicOf Direct3D.