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- Distance_fog abstract "Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial perspective. This technique simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments."Fogging" is another use of distance fog in mid-to-late 1990s games, when processing power was not enough to render far viewing distances, and clipping was employed. However, the effect could be very distracting since bits and pieces of polygons would flicker in and out of view instantly, and by applying a medium-ranged fog, the clipped polygons would fade in more realistically from the haze, even though the effect may have been considered unrealistic in some cases (such as dense fog inside of a building). Many early Nintendo 64 and PlayStation games used this effect, as in Turok: Dinosaur Hunter, Bubsy 3D, Star Wars: Rogue Squadron, Spider-Man, (1997 video game), Tony Hawk's Pro Skater, and Superman '64. The game Silent Hill uniquely worked fogging into the game's storyline, with the eponymous town being consumed by a dense layer of fog as the result of the player having entered an alternate reality. The application of fogging was so well received as an atmospheric technique that it has appeared in each of the game's sequels, despite improved technology negating it as a graphical necessity.".
- Distance_fog thumbnail CGfog.jpg?width=300.
- Distance_fog wikiPageID "304557".
- Distance_fog wikiPageRevisionID "605358868".
- Distance_fog hasPhotoCollection Distance_fog.
- Distance_fog subject Category:3D_rendering.
- Distance_fog comment "Distance fog is a technique used in 3D computer graphics to enhance the perception of distance by simulating fog.Because many of the shapes in graphical environments are relatively simple, and complex shadows are difficult to render, many graphics engines employ a "fog" gradient so objects further from the camera are progressively more obscured by haze and by aerial perspective.".
- Distance_fog label "Brouillard de distance".
- Distance_fog label "Distance fog".
- Distance_fog label "Distance fog".
- Distance_fog label "Туман в трёхмерной графике".
- Distance_fog label "距离模糊".
- Distance_fog sameAs Brouillard_de_distance.
- Distance_fog sameAs Distance_fog.
- Distance_fog sameAs m.01sbd9.
- Distance_fog sameAs Q2295735.
- Distance_fog sameAs Q2295735.
- Distance_fog wasDerivedFrom Distance_fog?oldid=605358868.
- Distance_fog depiction CGfog.jpg.
- Distance_fog isPrimaryTopicOf Distance_fog.