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- Doom_engine abstract "The Doom engine is the game engine that powers the id Software games Doom and Doom II: Hell on Earth. It is also used by Hexen: Beyond Heretic, Heretic, Strife, Freedoom, and HacX, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for Doom's initial release and was later ported to several game consoles and operating systems.The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997. The source code was later re-released under the GNU General Public License in 1999.The dozens of unofficial Doom source ports that have been created since then allow Doom to run on previously unsupported operating systems and sometimes radically expanding the engine's functionality with new features.Although the engine renders a 3D space, that space is projected from a two-dimensional floor plan. The line of sight is always parallel to the floor, walls must be perpendicular to the floors, and multi-level structures are not possible. Despite these limitations, the engine represented a technological leap from id's previous Wolfenstein 3D engine. The Doom engine was later renamed to "id Tech 1" in order to categorize it in a list of id Software's long line of game engines.[citation needed]".
- Doom_engine computingPlatform NeXT.
- Doom_engine computingPlatform Super_Nintendo_Entertainment_System.
- Doom_engine developer Id_Software.
- Doom_engine developer John_Romero.
- Doom_engine genre Game_engine.
- Doom_engine latestReleaseVersion "1.9".
- Doom_engine license GNU_General_Public_License.
- Doom_engine operatingSystem DOS.
- Doom_engine programmingLanguage Assembly_language.
- Doom_engine programmingLanguage C_(programming_language).
- Doom_engine status "Discontinued".
- Doom_engine thumbnail Doom-map-format-map.svg?width=300.
- Doom_engine wikiPageExternalLink doomwiki.org.
- Doom_engine wikiPageExternalLink Doom_engine.
- Doom_engine wikiPageExternalLink Doom_rendering_engine.
- Doom_engine wikiPageExternalLink doomClassicRenderer.php.
- Doom_engine wikiPageExternalLink specs.php.
- Doom_engine wikiPageExternalLink editors.php.
- Doom_engine wikiPageExternalLink doomengine.
- Doom_engine wikiPageID "398480".
- Doom_engine wikiPageRevisionID "606071761".
- Doom_engine caption "Doom engine rendering map 27 of TNT: Evolution, an official expansion of Doom 2.".
- Doom_engine developer Id_Software.
- Doom_engine genre Game_engine.
- Doom_engine hasPhotoCollection Doom_engine.
- Doom_engine latestReleaseVersion "1.9".
- Doom_engine license GNU_General_Public_License.
- Doom_engine name "Doom engine".
- Doom_engine operatingSystem "DOS, Microsoft Windows, MacOS, Amiga Workbench, NeXTSTEP".
- Doom_engine platform "PC, Macintosh, Commodore Amiga, SNES, PlayStation, NeXT, Sega 32X, Atari Jaguar".
- Doom_engine programmingLanguage Assembly_language.
- Doom_engine programmingLanguage C_(programming_language).
- Doom_engine status "Discontinued".
- Doom_engine subject Category:1993_software.
- Doom_engine subject Category:Doom_(series).
- Doom_engine subject Category:Formerly_proprietary_software.
- Doom_engine subject Category:Free_game_engines.
- Doom_engine subject Category:Game_engines_for_Linux.
- Doom_engine subject Category:Software_written_in_assembly_language.
- Doom_engine type Abstraction100002137.
- Doom_engine type Code106355894.
- Doom_engine type CodingSystem106353757.
- Doom_engine type Communication100033020.
- Doom_engine type Software106566077.
- Doom_engine type Writing106359877.
- Doom_engine type WrittenCommunication106349220.
- Doom_engine type Software.
- Doom_engine type Work.
- Doom_engine type CreativeWork.
- Doom_engine type InformationEntity.
- Doom_engine comment "The Doom engine is the game engine that powers the id Software games Doom and Doom II: Hell on Earth. It is also used by Hexen: Beyond Heretic, Heretic, Strife, Freedoom, and HacX, and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor and Paul Radek.".
- Doom_engine label "Doom Engine".
- Doom_engine label "Doom Engine".
- Doom_engine label "Doom engine".
- Doom_engine label "Doom engine".
- Doom_engine label "Doom engine".
- Doom_engine label "Doom-Engine".
- Doom_engine label "Id Tech 1".
- Doom_engine label "毁灭战士引擎".
- Doom_engine sameAs Doom-Engine.
- Doom_engine sameAs Doom_Engine.
- Doom_engine sameAs Id_Tech_1.
- Doom_engine sameAs Doom_Engine.
- Doom_engine sameAs Doom_engine.
- Doom_engine sameAs m.023km7.
- Doom_engine sameAs Q909009.
- Doom_engine sameAs Q909009.
- Doom_engine sameAs Doom_engine.
- Doom_engine wasDerivedFrom Doom_engine?oldid=606071761.
- Doom_engine depiction Doom-map-format-map.svg.
- Doom_engine isPrimaryTopicOf Doom_engine.
- Doom_engine name "Doom engine".