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- Euler_filter abstract "In computer graphics, an Euler filter is a filter intended to remove discontinuities from animation data sets in which rotation is expressed in terms of Euler angles.These discontinuities are caused by the existence of many-to-one mappings between the Euler angle parameterization of the set of 3D rotations. This allows the data set to flip between different Euler angle combinations which correspond to a single 3D rotation, which, although remaining continuous in the space of rotation, are discontinuous in the Euler angle parameter space.The Euler filter chooses on a sample-by-sample basis between the possible Euler angle representations of each 3D rotation in the data set in such a way as to preserve the continuity of the Euler angle time series, without changing the actual 3D rotations.Euler filtering is available in a number of 3D animation packages, most notably in the Maya software.".
- Euler_filter wikiPageExternalLink quick-trick-gimbal-lock-just-ignore-it.html.
- Euler_filter wikiPageExternalLink sdk_trans_handling_sign_flips.html.
- Euler_filter wikiPageExternalLink index.php?board=11;action=display;threadid=24434.
- Euler_filter wikiPageID "13435393".
- Euler_filter wikiPageRevisionID "604591477".
- Euler_filter hasPhotoCollection Euler_filter.
- Euler_filter subject Category:Computer_animation.
- Euler_filter comment "In computer graphics, an Euler filter is a filter intended to remove discontinuities from animation data sets in which rotation is expressed in terms of Euler angles.These discontinuities are caused by the existence of many-to-one mappings between the Euler angle parameterization of the set of 3D rotations.".
- Euler_filter label "Euler filter".
- Euler_filter sameAs m.03c57vn.
- Euler_filter sameAs Q5408993.
- Euler_filter sameAs Q5408993.
- Euler_filter wasDerivedFrom Euler_filter?oldid=604591477.
- Euler_filter isPrimaryTopicOf Euler_filter.