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- Evolutionary_art abstract "Evolutionary art is created using a computer. The process starts by having a population of many randomly generated individual representations of artworks. Each representation is evaluated for its aesthetic value and given a fitness score. The individuals with the higher fitness scores have a higher chance of remaining in the population while individuals with lower fitness scores are more likely to be removed from the population. This is the evolutionary principle of Survival of the fittest. The survivors are randomly selected in pairs to mate with each other and have offspring. Each offspring will also be a representation of an art work with some inherited properties from both of its parents. These offspring will then be added to the population and will also be evaluated and given a fitness score. This process of evaluation, selection and mating is repeated for many generations. Sometimes mutation is also applied to add new properties or change existing properties of a few randomly selected individuals. Over time the pressure from the fitness selection generally causes the evolution of more aesthetic combinations of properties that make up the representations of the artworks.Evolutionary art is a branch of Generative art, which system is characterized by the use of evolutionaryprinciples and natural selection as generative procedure. It distinguishes from BioArt by its medium dependency. If the latter adapts a similar project with carbon-based organisms, Evolutionary Art evolves silicon-based systems.In common with natural selection and animal husbandry, the members of a population undergoing artificial evolution modify their form or behavior over many reproductive generations in response to a selective regime.In interactive evolution the selective regime may be applied by the viewer explicitly by selecting individuals which are aesthetically pleasing. Alternatively a selection pressure can be generated implicitly, for example according to the length of time a viewer spends near a piece of evolving art.Equally, evolution may be employed as a mechanism for generating a dynamic world of adaptive individuals, in which the selection pressure is imposed by the program, and the viewer plays no role in selection, as in the Black Shoals project.".
- Evolutionary_art thumbnail Artificial_Evolution_of_the_Cyprus_Problem.jpg?width=300.
- Evolutionary_art wikiPageExternalLink EndlessForms.com.
- Evolutionary_art wikiPageExternalLink art-artificial-evolution.dei.uc.pt.
- Evolutionary_art wikiPageExternalLink about.
- Evolutionary_art wikiPageExternalLink eartweb.vanhemert.co.uk.
- Evolutionary_art wikiPageExternalLink evomusart.
- Evolutionary_art wikiPageExternalLink GCA-IV.3e.html.
- Evolutionary_art wikiPageExternalLink picbreeder.org.
- Evolutionary_art wikiPageExternalLink li.
- Evolutionary_art wikiPageExternalLink 0615300340.
- Evolutionary_art wikiPageExternalLink ?q=ae.
- Evolutionary_art wikiPageExternalLink gallery.htm.
- Evolutionary_art wikiPageExternalLink index.htm.
- Evolutionary_art wikiPageExternalLink darwin.html.
- Evolutionary_art wikiPageExternalLink ThomasFernandezArt.html.
- Evolutionary_art wikiPageExternalLink evolutionary_art.asp.
- Evolutionary_art wikiPageExternalLink www.evolvedturtle.com.
- Evolutionary_art wikiPageExternalLink ALifeBiomorphsAbout.htm.
- Evolutionary_art wikiPageExternalLink www.imagebreeder.com.
- Evolutionary_art wikiPageExternalLink ae.html.
- Evolutionary_art wikiPageExternalLink www.musigenesis.com.
- Evolutionary_art wikiPageExternalLink index.html.
- Evolutionary_art wikiPageExternalLink index.html.
- Evolutionary_art wikiPageExternalLink E-volverLUMC.html.
- Evolutionary_art wikiPageExternalLink Breed.html.
- Evolutionary_art wikiPageID "213371".
- Evolutionary_art wikiPageRevisionID "596749625".
- Evolutionary_art hasPhotoCollection Evolutionary_art.
- Evolutionary_art subject Category:Computer_art.
- Evolutionary_art subject Category:Evolutionary_algorithms.
- Evolutionary_art type Abstraction100002137.
- Evolutionary_art type Act100030358.
- Evolutionary_art type Activity100407535.
- Evolutionary_art type Algorithm105847438.
- Evolutionary_art type Event100029378.
- Evolutionary_art type EvolutionaryAlgorithms.
- Evolutionary_art type Procedure101023820.
- Evolutionary_art type PsychologicalFeature100023100.
- Evolutionary_art type Rule105846932.
- Evolutionary_art type YagoPermanentlyLocatedEntity.
- Evolutionary_art comment "Evolutionary art is created using a computer. The process starts by having a population of many randomly generated individual representations of artworks. Each representation is evaluated for its aesthetic value and given a fitness score. The individuals with the higher fitness scores have a higher chance of remaining in the population while individuals with lower fitness scores are more likely to be removed from the population. This is the evolutionary principle of Survival of the fittest.".
- Evolutionary_art label "Evolutionary art".
- Evolutionary_art label "Evolutionäre Kunst".
- Evolutionary_art sameAs Evolutionäre_Kunst.
- Evolutionary_art sameAs m.01f7x5.
- Evolutionary_art sameAs Q1382568.
- Evolutionary_art sameAs Q1382568.
- Evolutionary_art sameAs Evolutionary_art.
- Evolutionary_art wasDerivedFrom Evolutionary_art?oldid=596749625.
- Evolutionary_art depiction Artificial_Evolution_of_the_Cyprus_Problem.jpg.
- Evolutionary_art isPrimaryTopicOf Evolutionary_art.