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- Evolutionary_programming abstract "Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve.It was first used by Lawrence J. Fogel in the US in 1960 in order to use simulated evolution as a learning process aiming to generate artificial intelligence. Fogel used finite state machines as predictors and evolved them.Currently evolutionary programming is a wide evolutionary computing dialect with no fixed structure or (representation), in contrast with some of the other dialects. It is becoming harder to distinguish from evolutionary strategies.Its main variation operator is mutation; members of the population are viewed as part of a specific species rather than members of the same species therefore each parent generates an offspring, using a (μ + μ) survivor selection.".
- Evolutionary_programming wikiPageExternalLink Q1_2.htm.
- Evolutionary_programming wikiPageExternalLink evolutionary_programming.html.
- Evolutionary_programming wikiPageExternalLink ecbook.html.
- Evolutionary_programming wikiPageExternalLink www.springer.de.
- Evolutionary_programming wikiPageID "460689".
- Evolutionary_programming wikiPageRevisionID "540538850".
- Evolutionary_programming hasPhotoCollection Evolutionary_programming.
- Evolutionary_programming subject Category:Evolutionary_algorithms.
- Evolutionary_programming subject Category:Optimization_algorithms_and_methods.
- Evolutionary_programming type Abstraction100002137.
- Evolutionary_programming type Act100030358.
- Evolutionary_programming type Activity100407535.
- Evolutionary_programming type Algorithm105847438.
- Evolutionary_programming type Event100029378.
- Evolutionary_programming type EvolutionaryAlgorithms.
- Evolutionary_programming type OptimizationAlgorithmsAndMethods.
- Evolutionary_programming type Procedure101023820.
- Evolutionary_programming type PsychologicalFeature100023100.
- Evolutionary_programming type Rule105846932.
- Evolutionary_programming type YagoPermanentlyLocatedEntity.
- Evolutionary_programming comment "Evolutionary programming is one of the four major evolutionary algorithm paradigms. It is similar to genetic programming, but the structure of the program to be optimized is fixed, while its numerical parameters are allowed to evolve.It was first used by Lawrence J. Fogel in the US in 1960 in order to use simulated evolution as a learning process aiming to generate artificial intelligence.".
- Evolutionary_programming label "Evolutionary programming".
- Evolutionary_programming label "Programación evolutiva".
- Evolutionary_programming label "Programmazione evolutiva".
- Evolutionary_programming label "Programowanie ewolucyjne".
- Evolutionary_programming label "Эволюционное программирование".
- Evolutionary_programming label "進化的プログラミング".
- Evolutionary_programming sameAs Programación_evolutiva.
- Evolutionary_programming sameAs Programmazione_evolutiva.
- Evolutionary_programming sameAs 進化的プログラミング.
- Evolutionary_programming sameAs Programowanie_ewolucyjne.
- Evolutionary_programming sameAs m.02c8lq.
- Evolutionary_programming sameAs Q2596288.
- Evolutionary_programming sameAs Q2596288.
- Evolutionary_programming sameAs Evolutionary_programming.
- Evolutionary_programming wasDerivedFrom Evolutionary_programming?oldid=540538850.
- Evolutionary_programming isPrimaryTopicOf Evolutionary_programming.