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- Framebuffer_Object abstract "The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The FBO is analogous to the render targets model in DirectX. It is used in OpenGL for its efficiency and ease of use. The use of FBOs doesn't suffer from the overhead associated with OpenGL drawing context switching, and has largely superseded the pbuffer and other methods involving context switches.".
- Framebuffer_Object wikiPageExternalLink fbo.shtml.
- Framebuffer_Object wikiPageExternalLink framebuffer_object.txt.
- Framebuffer_Object wikiPageExternalLink GL_EXT_framebuffer_object.
- Framebuffer_Object wikiPageExternalLink gl_fbo.html.
- Framebuffer_Object wikiPageID "7841326".
- Framebuffer_Object wikiPageRevisionID "594798936".
- Framebuffer_Object hasPhotoCollection Framebuffer_Object.
- Framebuffer_Object subject Category:OpenGL.
- Framebuffer_Object comment "The frame buffer object architecture (FBO) is an extension to OpenGL for doing flexible off-screen rendering, including rendering to a texture. By capturing images that would normally be drawn to the screen, it can be used to implement a large variety of image filters, and post-processing effects. The FBO is analogous to the render targets model in DirectX. It is used in OpenGL for its efficiency and ease of use.".
- Framebuffer_Object label "Framebuffer Object".
- Framebuffer_Object label "Framebuffer Object".
- Framebuffer_Object label "Framebuffer Object".
- Framebuffer_Object sameAs Framebuffer_Object.
- Framebuffer_Object sameAs m.026fxg5.
- Framebuffer_Object sameAs Q1440663.
- Framebuffer_Object sameAs Q1440663.
- Framebuffer_Object wasDerivedFrom Framebuffer_Object?oldid=594798936.
- Framebuffer_Object isPrimaryTopicOf Framebuffer_Object.