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- Gate_Crasher abstract "Gate Crasher is a first-person shooter by Nickolas Marentes for the TRS-80 Color Computer 3, released in 2000. The game represents a major milestone for the Color Computer 3, being the first game of its type for the machine. The game makes use of a 3D algorithm developed by John Kowalski that was used in his Gloom 3D demo. It features a full 360 degree 3D environment and 2-channel sound effects. While the gameplay is relatively basic compared to modern games of this genre, all of these things are an impressive technical feat for the computer on which the game runs.The game takes place in a corporation set in a futuristic scenario and consists of five levels. There is also a single-level demo version available.It requires a CoCo 3 with 512K of RAM, but can also be played successfully on a number of different computers and operating systems using an emulator such as MESS.".
- Gate_Crasher computingPlatform TRS-80_Color_Computer.
- Gate_Crasher designer Nickolas_Marentes.
- Gate_Crasher developer Nickolas_Marentes.
- Gate_Crasher distributor Nickolas_Marentes.
- Gate_Crasher genre First-person_shooter.
- Gate_Crasher requirement "512K RAM".
- Gate_Crasher wikiPageExternalLink gatecrasher.html.
- Gate_Crasher wikiPageExternalLink crasher.html.
- Gate_Crasher wikiPageExternalLink watch?v=jVFn_djQ6EY.
- Gate_Crasher wikiPageID "12014396".
- Gate_Crasher wikiPageRevisionID "601771352".
- Gate_Crasher designer Nickolas_Marentes.
- Gate_Crasher developer Nickolas_Marentes.
- Gate_Crasher distributor Nickolas_Marentes.
- Gate_Crasher genre First-person_shooter.
- Gate_Crasher hasPhotoCollection Gate_Crasher.
- Gate_Crasher modes Single-player_video_game.
- Gate_Crasher platforms TRS-80_Color_Computer.
- Gate_Crasher released "2000".
- Gate_Crasher requirements "512".
- Gate_Crasher title "Gate Crasher".
- Gate_Crasher subject Category:2000_video_games.
- Gate_Crasher subject Category:First-person_shooters.
- Gate_Crasher subject Category:TRS-80_Color_Computer_games.
- Gate_Crasher type 2000VideoGames.
- Gate_Crasher type Abstraction100002137.
- Gate_Crasher type Act100030358.
- Gate_Crasher type Activity100407535.
- Gate_Crasher type ComputerGame100458890.
- Gate_Crasher type Diversion100426928.
- Gate_Crasher type Event100029378.
- Gate_Crasher type Game100430606.
- Gate_Crasher type PsychologicalFeature100023100.
- Gate_Crasher type TRS-80ColorComputerGames.
- Gate_Crasher type YagoPermanentlyLocatedEntity.
- Gate_Crasher type Software.
- Gate_Crasher type VideoGame.
- Gate_Crasher type Work.
- Gate_Crasher type CreativeWork.
- Gate_Crasher type ComputerGameProgram.
- Gate_Crasher type SoftwareObject.
- Gate_Crasher type InformationEntity.
- Gate_Crasher comment "Gate Crasher is a first-person shooter by Nickolas Marentes for the TRS-80 Color Computer 3, released in 2000. The game represents a major milestone for the Color Computer 3, being the first game of its type for the machine. The game makes use of a 3D algorithm developed by John Kowalski that was used in his Gloom 3D demo. It features a full 360 degree 3D environment and 2-channel sound effects.".
- Gate_Crasher label "Gate Crasher".
- Gate_Crasher sameAs m.02vlzh3.
- Gate_Crasher sameAs Q5526983.
- Gate_Crasher sameAs Q5526983.
- Gate_Crasher sameAs Gate_Crasher.
- Gate_Crasher wasDerivedFrom Gate_Crasher?oldid=601771352.
- Gate_Crasher homepage crasher.html.
- Gate_Crasher isPrimaryTopicOf Gate_Crasher.
- Gate_Crasher name "Gate Crasher".