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- Geometric_primitive abstract "The term geometric primitive in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.Modern 2D computer graphics systems may operate with primitives which are lines (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).A common set of two-dimensional primitives includes lines, points, and polygons, although some people prefer to consider triangles primitives, because every polygon can be constructed from triangles. All other graphic elements are built up from these primitives. In three dimensions, triangles or polygons positioned in three-dimensional space can be used as primitives to model more complex 3D forms. In some cases, curves (such as Bézier curves, circles, etc.) may be considered primitives; in other cases, curves are complex forms created from many straight, primitive shapes.Commonly used geometric primitives include: points lines and line segments planes circles and ellipses triangles and other polygons spline curvesNote that in 3D applications basic geometric shapes and forms are considered to be primitives rather than the above list. Such shapes and forms include: spheres cubes or boxes toroids cylinders pyramidsThese are considered to be primitives in 3D modelling because they are the building blocks for many other shapes and forms. A 3D package may also include a list of extended primitives which are more complex shapes that come with the package. For example, a teapot is listed as a primitive in 3D Studio Max.".
- Geometric_primitive thumbnail Beetle.svg?width=300.
- Geometric_primitive wikiPageExternalLink article.aspx?p=30594&seqNum=5.
- Geometric_primitive wikiPageID "212098".
- Geometric_primitive wikiPageRevisionID "578572141".
- Geometric_primitive hasPhotoCollection Geometric_primitive.
- Geometric_primitive subject Category:Computer_graphics.
- Geometric_primitive subject Category:Geometric_algorithms.
- Geometric_primitive type Abstraction100002137.
- Geometric_primitive type Act100030358.
- Geometric_primitive type Activity100407535.
- Geometric_primitive type Algorithm105847438.
- Geometric_primitive type Event100029378.
- Geometric_primitive type GeometricAlgorithms.
- Geometric_primitive type Procedure101023820.
- Geometric_primitive type PsychologicalFeature100023100.
- Geometric_primitive type Rule105846932.
- Geometric_primitive type YagoPermanentlyLocatedEntity.
- Geometric_primitive comment "The term geometric primitive in computer graphics and CAD systems is used in various senses, with the common meaning of the simplest (i.e. 'atomic' or irreducible) geometric objects that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well.".
- Geometric_primitive label "Geometric primitive".
- Geometric_primitive label "Grafisches Primitiv".
- Geometric_primitive label "Primitiva geométrica".
- Geometric_primitive label "Prymityw (grafika komputerowa)".
- Geometric_primitive sameAs Grafisches_Primitiv.
- Geometric_primitive sameAs Primitiva_geométrica.
- Geometric_primitive sameAs Prymityw_(grafika_komputerowa).
- Geometric_primitive sameAs m.01f2kb.
- Geometric_primitive sameAs Q1541599.
- Geometric_primitive sameAs Q1541599.
- Geometric_primitive sameAs Geometric_primitive.
- Geometric_primitive wasDerivedFrom Geometric_primitive?oldid=578572141.
- Geometric_primitive depiction Beetle.svg.
- Geometric_primitive isPrimaryTopicOf Geometric_primitive.