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- Geometry_instancing abstract "In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.".
- Geometry_instancing wikiPageExternalLink bb173349(VS.85).aspx.
- Geometry_instancing wikiPageExternalLink draw_instanced.txt.
- Geometry_instancing wikiPageID "4315198".
- Geometry_instancing wikiPageRevisionID "566269530".
- Geometry_instancing hasPhotoCollection Geometry_instancing.
- Geometry_instancing subject Category:3D_computer_graphics.
- Geometry_instancing comment "In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters.".
- Geometry_instancing label "Geometry Instancing".
- Geometry_instancing label "Geometry instancing".
- Geometry_instancing label "Instanciation géométrique".
- Geometry_instancing sameAs Instanciation_géométrique.
- Geometry_instancing sameAs m.0bwnb4.
- Geometry_instancing sameAs Q3101213.
- Geometry_instancing sameAs Q3101213.
- Geometry_instancing wasDerivedFrom Geometry_instancing?oldid=566269530.
- Geometry_instancing isPrimaryTopicOf Geometry_instancing.