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- Hang-On abstract "Hang-On (ハングオン) is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. The game was also built into some versions of the Sega Master System. The title is derived from when the biker is turning and has to "hang on" to the bike while the bike is leaning, which Suzuki had read in a Japanese bike magazine, though Suzuki learnt later the technique was called "hang off" in North America. Nevertheless, he chose to keep the former name.".
- Hang-On composer Hiroshi_Kawaguchi_(composer).
- Hang-On computingPlatform Arcade_game.
- Hang-On computingPlatform MSX.
- Hang-On computingPlatform Master_System.
- Hang-On computingPlatform SG-1000.
- Hang-On computingPlatform Sega_Saturn.
- Hang-On cpu Motorola_68000.
- Hang-On cpu Zilog_Z80.
- Hang-On designer Yu_Suzuki.
- Hang-On developer Sega_AM2.
- Hang-On genre Racing_video_game.
- Hang-On publisher Sega.
- Hang-On wikiPageID "1389449".
- Hang-On wikiPageRevisionID "595666958".
- Hang-On arcadeSystem "Sega Space Harrier Hardware".
- Hang-On cabinet "Standard and sit-down".
- Hang-On caption "Original arcade flyer".
- Hang-On composer Hiroshi_Kawaguchi_(composer).
- Hang-On cpu "68000".
- Hang-On cpu "Sound CPU: Z80".
- Hang-On designer Yu_Suzuki.
- Hang-On developer Sega_AM2.
- Hang-On display "Raster resolution 320×224 pixels , 6144 colors".
- Hang-On genre Racing_video_game.
- Hang-On hasPhotoCollection Hang-On.
- Hang-On id "/super-hang-on".
- Hang-On id "9901".
- Hang-On modes Single-player_video_game.
- Hang-On name "Super Hang-On".
- Hang-On platforms Arcade_game.
- Hang-On platforms MSX.
- Hang-On platforms Master_System.
- Hang-On platforms SG-1000.
- Hang-On platforms Sega_Saturn.
- Hang-On publisher Sega.
- Hang-On released "July 1985".
- Hang-On sound "Sega PCM".
- Hang-On sound "YM2203".
- Hang-On title "Hang-On".
- Hang-On subject Category:1985_video_games.
- Hang-On subject Category:Arcade_games.
- Hang-On subject Category:Motorcycle_video_games.
- Hang-On subject Category:Racing_video_games.
- Hang-On subject Category:SG-1000_games.
- Hang-On subject Category:Sega-AM2_games.
- Hang-On subject Category:Sega_Master_System_games.
- Hang-On subject Category:Sega_Saturn_games.
- Hang-On subject Category:Sega_arcade_games.
- Hang-On type 1985VideoGames.
- Hang-On type Abstraction100002137.
- Hang-On type Act100030358.
- Hang-On type Activity100407535.
- Hang-On type ArcadeGames.
- Hang-On type ComputerGame100458890.
- Hang-On type Contest107456188.
- Hang-On type Diversion100426928.
- Hang-On type Event100029378.
- Hang-On type Game100430606.
- Hang-On type Game100456199.
- Hang-On type PsychologicalFeature100023100.
- Hang-On type RacingVideoGames.
- Hang-On type Sega-AM2Games.
- Hang-On type SegaArcadeGames.
- Hang-On type SegaMasterSystemGames.
- Hang-On type SegaSG-1000Games.
- Hang-On type SegaSaturnGames.
- Hang-On type SocialEvent107288639.
- Hang-On type YagoPermanentlyLocatedEntity.
- Hang-On type Software.
- Hang-On type VideoGame.
- Hang-On type Work.
- Hang-On type CreativeWork.
- Hang-On type ComputerGameProgram.
- Hang-On type SoftwareObject.
- Hang-On type InformationEntity.
- Hang-On comment "Hang-On (ハングオン) is an arcade game released by Sega in 1985. It is the world's first full-body-experience video game. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graphics and Sega's "Super Scaler" technology that allowed pseudo-3D sprite-scaling at high frame rates. The game was also built into some versions of the Sega Master System.".
- Hang-On label "Hang-On".
- Hang-On label "Hang-On".
- Hang-On label "Hang-On".
- Hang-On label "Hang-On".
- Hang-On label "Hang-On".
- Hang-On label "Hang-On".
- Hang-On label "هانغ أون".
- Hang-On label "ハングオン (ゲーム)".
- Hang-On sameAs Hang-On.
- Hang-On sameAs Hang-On.
- Hang-On sameAs Hang-On.
- Hang-On sameAs ハングオン_(ゲーム).
- Hang-On sameAs Hang-On.
- Hang-On sameAs Hang-On.
- Hang-On sameAs m.04ypcw.
- Hang-On sameAs Q1575476.
- Hang-On sameAs Q1575476.
- Hang-On sameAs Hang-On.
- Hang-On wasDerivedFrom Hang-On?oldid=595666958.
- Hang-On isPrimaryTopicOf Hang-On.
- Hang-On name "Hang-On".