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- Image_and_object_order_rendering abstract "In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g. scan conversion or shear warp). But when the scene complexity exceeds that of the image, such as is the case often in volume rendering, then image order algorithms (e.g., ray casting) may be more efficient.".
- Image_and_object_order_rendering wikiPageID "22883430".
- Image_and_object_order_rendering wikiPageRevisionID "578758256".
- Image_and_object_order_rendering hasPhotoCollection Image_and_object_order_rendering.
- Image_and_object_order_rendering subject Category:3D_rendering.
- Image_and_object_order_rendering comment "In computer graphics, image order algorithms iterate over the pixels in the image to be produced, rather than the elements in the scene to be rendered. Object order algorithms are those that iterate over the elements in the scene to be rendered, rather than the pixels in the image to be produced. For typical rendering applications, the scene contains many fewer elements (e.g. geometric primitives) than image pixels. In those cases, object order algorithms are usually most efficient (e.g.".
- Image_and_object_order_rendering label "Image and object order rendering".
- Image_and_object_order_rendering sameAs m.063zhq1.
- Image_and_object_order_rendering sameAs Q6002191.
- Image_and_object_order_rendering sameAs Q6002191.
- Image_and_object_order_rendering wasDerivedFrom Image_and_object_order_rendering?oldid=578758256.
- Image_and_object_order_rendering isPrimaryTopicOf Image_and_object_order_rendering.