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- Immediate_mode abstract "Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display. It does not preclude the use of double-buffering. In contrast to retained mode, lists of objects to be rendered are not saved by the API library. Instead, the application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes. This method provides the maximum amount of control and flexibility to the application program.Although drawing commands have to be re-issued for each new frame, modern systems using this method are generally able to avoid the unnecessary duplication of more memory-intensive display data by referring to that unchanging data (e.g. textures and vertex buffers) in the drawing commands.".
- Immediate_mode wikiPageID "7860564".
- Immediate_mode wikiPageRevisionID "574581354".
- Immediate_mode hasPhotoCollection Immediate_mode.
- Immediate_mode subject Category:Computer_graphics.
- Immediate_mode subject Category:DirectX.
- Immediate_mode subject Category:OpenGL.
- Immediate_mode comment "Immediate mode rendering is a style for application programming interfaces of graphics libraries, in which client calls directly cause rendering of graphics objects to the display. It does not preclude the use of double-buffering. In contrast to retained mode, lists of objects to be rendered are not saved by the API library. Instead, the application must re-issue all drawing commands required to describe the entire scene each time a new frame is required, regardless of actual changes.".
- Immediate_mode label "Immediate mode".
- Immediate_mode sameAs m.03h1675.
- Immediate_mode wasDerivedFrom Immediate_mode?oldid=574581354.
- Immediate_mode isPrimaryTopicOf Immediate_mode.