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- Interlock_System abstract "The Interlock System is R. Talsorian Games' proprietary role-playing system. It is one of the direct parents of the Fuzion system (the other is the Hero System). The Interlock System is a "skill-based" system — characters are created by choosing skills for them, and by advancing those skills individually, rather than by choosing character class packages. The Interlock System is used primarily in the Cyberpunk 2020 and Mekton role-playing games; a variant of the Interlock System is used in Teenagers from Outer Space and the Japanese Gundam Senki RPG. Stats and skills are both rated on a scale of 0-10 with 0 representing no ability/no training and 10 representing the maximum ability possible for a human being. A typical skill roll will range from 12-20 for most tasks, so a skill 10 + stat 10 will succeed at virtually any task barring a critical mishap, while a skill 0 + stat 2 (minimum statistic level for a human character) will fail at any but the very simplest task, and even then will succeed only on a critical success. Interlock builds on the typical skill-based paradigm by offering "template" (Mekton) or "profession" (Cyberpunk) packages that give specialized abilities to characters that take these packages.The Interlock System is best known for its Lifepath system, a storytelling device used to create character backgrounds without particular direct benefit or drawback to the character, avoiding min-maxing.".
- Interlock_System wikiPageID "3089447".
- Interlock_System wikiPageRevisionID "569505876".
- Interlock_System hasPhotoCollection Interlock_System.
- Interlock_System subject Category:Role-playing_game_systems.
- Interlock_System type Artifact100021939.
- Interlock_System type Instrumentality103575240.
- Interlock_System type Object100002684.
- Interlock_System type PhysicalEntity100001930.
- Interlock_System type Role-playingGameSystems.
- Interlock_System type System104377057.
- Interlock_System type Whole100003553.
- Interlock_System comment "The Interlock System is R. Talsorian Games' proprietary role-playing system. It is one of the direct parents of the Fuzion system (the other is the Hero System). The Interlock System is a "skill-based" system — characters are created by choosing skills for them, and by advancing those skills individually, rather than by choosing character class packages.".
- Interlock_System label "Interlock System".
- Interlock_System label "Interlock system".
- Interlock_System label "Interlock".
- Interlock_System sameAs Interlock_system.
- Interlock_System sameAs Interlock.
- Interlock_System sameAs m.08qppb.
- Interlock_System sameAs Q2703461.
- Interlock_System sameAs Q2703461.
- Interlock_System sameAs Interlock_System.
- Interlock_System wasDerivedFrom Interlock_System?oldid=569505876.
- Interlock_System isPrimaryTopicOf Interlock_System.