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- Isometric_graphics_in_video_games_and_pixel_art abstract "In video games, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect. The terms "3/4 perspective", "2.5D" and "pseudo-3D" are also commonly used.With the advent of more powerful graphics systems, "isometric" projection is becoming less common, instead being replaced by perspective projection.".
- Isometric_graphics_in_video_games_and_pixel_art thumbnail Pixelart-tv-iso-2.png?width=300.
- Isometric_graphics_in_video_games_and_pixel_art wikiPageID "23070656".
- Isometric_graphics_in_video_games_and_pixel_art wikiPageRevisionID "603679839".
- Isometric_graphics_in_video_games_and_pixel_art footer "2".
- Isometric_graphics_in_video_games_and_pixel_art footer "Corresponding camera rotation angles for true isometric projection and the form of dimetric perspective commonly found in video games and pixel art .".
- Isometric_graphics_in_video_games_and_pixel_art hasPhotoCollection Isometric_graphics_in_video_games_and_pixel_art.
- Isometric_graphics_in_video_games_and_pixel_art image "Sprite anatomy 2d.svg".
- Isometric_graphics_in_video_games_and_pixel_art image "Sprite anatomy 3d.svg".
- Isometric_graphics_in_video_games_and_pixel_art image "Wikipedia_dimetric_cube_3.jpg".
- Isometric_graphics_in_video_games_and_pixel_art image "Wikipedia_isometric_cube_3.jpg".
- Isometric_graphics_in_video_games_and_pixel_art width "150".
- Isometric_graphics_in_video_games_and_pixel_art subject Category:Video_game_graphics.
- Isometric_graphics_in_video_games_and_pixel_art subject Category:Video_games_with_isometric_graphics.
- Isometric_graphics_in_video_games_and_pixel_art type Genre.
- Isometric_graphics_in_video_games_and_pixel_art type MusicGenre.
- Isometric_graphics_in_video_games_and_pixel_art type TopicalConcept.
- Isometric_graphics_in_video_games_and_pixel_art type Concept.
- Isometric_graphics_in_video_games_and_pixel_art comment "In video games, "isometric" refers to some form of parallel projection (commonly, the form of dimetric projection mistakenly referred to as "isometric") where the viewpoint is rotated slightly to reveal other facets of the game environment than are visible from a top-down perspective or side view, thereby producing a three-dimensional effect.".
- Isometric_graphics_in_video_games_and_pixel_art label "Isometric graphics in video games and pixel art".
- Isometric_graphics_in_video_games_and_pixel_art label "Isometrische Perspektive in Computerspielen".
- Isometric_graphics_in_video_games_and_pixel_art sameAs Isometrische_Perspektive_in_Computerspielen.
- Isometric_graphics_in_video_games_and_pixel_art sameAs m.064q8fn.
- Isometric_graphics_in_video_games_and_pixel_art sameAs Q4503635.
- Isometric_graphics_in_video_games_and_pixel_art sameAs Q4503635.
- Isometric_graphics_in_video_games_and_pixel_art wasDerivedFrom Isometric_graphics_in_video_games_and_pixel_art?oldid=603679839.
- Isometric_graphics_in_video_games_and_pixel_art depiction Pixelart-tv-iso-2.png.
- Isometric_graphics_in_video_games_and_pixel_art isPrimaryTopicOf Isometric_graphics_in_video_games_and_pixel_art.