Matches in DBpedia 2014 for { <http://dbpedia.org/resource/MT_Framework> ?p ?o. }
Showing items 1 to 58 of
58
with 100 items per page.
- MT_Framework abstract "MT Framework is an exclusive seventh generation game engine built to be used with "all of the Capcom next-generation games"[citation needed] on the PlayStation 3 and Xbox 360 (and later on the Wii, Wii U, Nintendo 3DS and the Playstation Vita), as commented by Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5. MT is meant to stand for "Multi-Thread", "Meta Tools" and "Multi-Target," but the actual meaning is "Megaman Trigger". Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two platforms. Keiji Inafune mentioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically for Dead Rising, Lost Planet, and Mega Man Legends 3, which Inafune has been hoping to make for several years. MT Framework 2.0, which was first introduced with Lost Planet 2, provides better visuals over its predecessor.".
- MT_Framework computingPlatform Microsoft_Windows.
- MT_Framework computingPlatform Nintendo_3DS.
- MT_Framework computingPlatform PlayStation_3.
- MT_Framework computingPlatform PlayStation_Vita.
- MT_Framework computingPlatform Wii.
- MT_Framework computingPlatform Wii_U.
- MT_Framework computingPlatform Xbox_360.
- MT_Framework developer Capcom.
- MT_Framework genre Game_engine.
- MT_Framework wikiPageExternalLink news_index.php?story=16611.
- MT_Framework wikiPageExternalLink easy-to-move-to-the-360-332791.php.
- MT_Framework wikiPageExternalLink mt_framework_wii.
- MT_Framework wikiPageID "13477836".
- MT_Framework wikiPageRevisionID "590123227".
- MT_Framework developer Capcom.
- MT_Framework genre Game_engine.
- MT_Framework hasPhotoCollection MT_Framework.
- MT_Framework logo "Image:Mtframework-logo.png250px".
- MT_Framework name "MT Framework".
- MT_Framework platform Microsoft_Windows.
- MT_Framework platform Nintendo_3DS.
- MT_Framework platform PlayStation_3.
- MT_Framework platform PlayStation_Vita.
- MT_Framework platform Wii.
- MT_Framework platform Wii_U.
- MT_Framework platform Xbox_360.
- MT_Framework wordnet_type synset-software-noun-1.
- MT_Framework subject Category:2006_software.
- MT_Framework subject Category:Capcom.
- MT_Framework subject Category:Video_game_engines.
- MT_Framework type Abstraction100002137.
- MT_Framework type Code106355894.
- MT_Framework type CodingSystem106353757.
- MT_Framework type Communication100033020.
- MT_Framework type Software106566077.
- MT_Framework type Writing106359877.
- MT_Framework type WrittenCommunication106349220.
- MT_Framework type Software.
- MT_Framework type Work.
- MT_Framework type CreativeWork.
- MT_Framework type InformationEntity.
- MT_Framework comment "MT Framework is an exclusive seventh generation game engine built to be used with "all of the Capcom next-generation games"[citation needed] on the PlayStation 3 and Xbox 360 (and later on the Wii, Wii U, Nintendo 3DS and the Playstation Vita), as commented by Dead Rising, Lost Planet, Devil May Cry 4, and Resident Evil 5. MT is meant to stand for "Multi-Thread", "Meta Tools" and "Multi-Target," but the actual meaning is "Megaman Trigger".".
- MT_Framework label "MT Framework".
- MT_Framework label "MT Framework".
- MT_Framework label "MT Framework".
- MT_Framework label "MT Framework".
- MT_Framework label "MT Framework".
- MT_Framework label "إم تي فريمورك".
- MT_Framework sameAs MT_Framework.
- MT_Framework sameAs MT_Framework.
- MT_Framework sameAs m.03c6myz.
- MT_Framework sameAs Q2981818.
- MT_Framework sameAs Q2981818.
- MT_Framework sameAs MT_Framework.
- MT_Framework wasDerivedFrom MT_Framework?oldid=590123227.
- MT_Framework isPrimaryTopicOf MT_Framework.
- MT_Framework name "MT Framework".