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- Microsoft_Point-to-Point_Compression abstract "Microsoft Point-to-Point Compression (described in RFC 2118) is a streaming data compression algorithm based on an implementation of Lempel–Ziv using a sliding window buffer. According to Hifn's IP statement, MPPC is patent-encumbered.Where V.44 or V.42bis operate at layer 1 on the OSI model, MPPC operates on layer 2, giving it a significant advantage in terms of computing resources available to it. The dialup modem's in-built compression (V.44 or V.42bis) can only occur after the data has been serially transmitted to the modem, typically at a maximum rate of 115,200 bit/s. MPPC, as it is controlled by the operating system, can receive as much data as it wishes to compress, before forwarding it on to the modem.The modem's hardware must not delay data too much, while waiting for more to compress in one packet, otherwise an unacceptable latency level will result. It also cannot afford to, as this would require both sizable computing resources (on the scale of a modem) as well as significant buffer RAM. Software compression such as MPPC is free to use the host computer's resources which will typically include a CPU of several hundred megahertz and several hundred megabytes of RAM; Greater computing power than the modem by several orders of magnitude. This allows it to keep a much larger buffer to work on at any one time, and it processes through a given amount of data much faster.The end result is that where V.44 may achieve a maximum of 4:1 compression (230 kbit/s) but is usually limited to 115.2 kbit/s, MPPC is capable of a maximum of 8:1 compression (460 kbit/s). MPPC also, given the far greater computing power at its disposal, is more effective on data than V.44 and achieves higher compression ratios when 8:1 isn't achievable.".
- Microsoft_Point-to-Point_Compression wikiPageExternalLink hifn-ipr-draft-friend-tls-lzs-compression.txt.
- Microsoft_Point-to-Point_Compression wikiPageID "6527603".
- Microsoft_Point-to-Point_Compression wikiPageRevisionID "544512379".
- Microsoft_Point-to-Point_Compression hasPhotoCollection Microsoft_Point-to-Point_Compression.
- Microsoft_Point-to-Point_Compression subject Category:Lossless_compression_algorithms.
- Microsoft_Point-to-Point_Compression subject Category:Microsoft_initiatives.
- Microsoft_Point-to-Point_Compression subject Category:Modems.
- Microsoft_Point-to-Point_Compression type Abstraction100002137.
- Microsoft_Point-to-Point_Compression type Act100030358.
- Microsoft_Point-to-Point_Compression type Activity100407535.
- Microsoft_Point-to-Point_Compression type Algorithm105847438.
- Microsoft_Point-to-Point_Compression type Attribute100024264.
- Microsoft_Point-to-Point_Compression type Drive104835724.
- Microsoft_Point-to-Point_Compression type Enterprise104836074.
- Microsoft_Point-to-Point_Compression type Event100029378.
- Microsoft_Point-to-Point_Compression type LosslessCompressionAlgorithms.
- Microsoft_Point-to-Point_Compression type MicrosoftInitiatives.
- Microsoft_Point-to-Point_Compression type Procedure101023820.
- Microsoft_Point-to-Point_Compression type PsychologicalFeature100023100.
- Microsoft_Point-to-Point_Compression type Rule105846932.
- Microsoft_Point-to-Point_Compression type Trait104616059.
- Microsoft_Point-to-Point_Compression type YagoPermanentlyLocatedEntity.
- Microsoft_Point-to-Point_Compression comment "Microsoft Point-to-Point Compression (described in RFC 2118) is a streaming data compression algorithm based on an implementation of Lempel–Ziv using a sliding window buffer. According to Hifn's IP statement, MPPC is patent-encumbered.Where V.44 or V.42bis operate at layer 1 on the OSI model, MPPC operates on layer 2, giving it a significant advantage in terms of computing resources available to it.".
- Microsoft_Point-to-Point_Compression label "MPPC".
- Microsoft_Point-to-Point_Compression label "Microsoft Point-to-Point Compression".
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- Microsoft_Point-to-Point_Compression sameAs Q4043466.
- Microsoft_Point-to-Point_Compression sameAs Q4043466.
- Microsoft_Point-to-Point_Compression sameAs Microsoft_Point-to-Point_Compression.
- Microsoft_Point-to-Point_Compression wasDerivedFrom Microsoft_Point-to-Point_Compression?oldid=544512379.
- Microsoft_Point-to-Point_Compression isPrimaryTopicOf Microsoft_Point-to-Point_Compression.