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- Nebulaud_shading abstract "Nebulaud shading is a shading model developed for real time 3D graphics in the PC demo scene. It is based on the Gouraud shading method with an additional twist. While Gouraud is a linear interpolation across the surface of a polygon, Nebulaud takes the luminosity of each pixel derived from Gouraud and shifts it within a finite field of predermined length. Ultimately this has the effect of dithering the polygon's surface which was of particular use when colorspace and CPU time were at a premium.".
- Nebulaud_shading wikiPageID "2584083".
- Nebulaud_shading wikiPageRevisionID "601692036".
- Nebulaud_shading hasPhotoCollection Nebulaud_shading.
- Nebulaud_shading subject Category:Shading.
- Nebulaud_shading comment "Nebulaud shading is a shading model developed for real time 3D graphics in the PC demo scene. It is based on the Gouraud shading method with an additional twist. While Gouraud is a linear interpolation across the surface of a polygon, Nebulaud takes the luminosity of each pixel derived from Gouraud and shifts it within a finite field of predermined length. Ultimately this has the effect of dithering the polygon's surface which was of particular use when colorspace and CPU time were at a premium.".
- Nebulaud_shading label "Nebulaud shading".
- Nebulaud_shading sameAs m.07pq4k.
- Nebulaud_shading sameAs Q6985300.
- Nebulaud_shading sameAs Q6985300.
- Nebulaud_shading wasDerivedFrom Nebulaud_shading?oldid=601692036.
- Nebulaud_shading isPrimaryTopicOf Nebulaud_shading.