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- Object_Action_Complex abstract "Object-Action Complexes (OACs) are proposed as a universal representation enabling efficient planning and execution of purposeful action at all levels of a cognitive architecture (Kruger 2009, Worgotter 2008, Geib 2006, Piater 2009). OACs combine the representational and computational efficiency for purposes of search (the frame problem) of STRIPS rules and the object- and situation-oriented concept of affordance with the logical clarity of the event calculus. Affordance is the relation between a situation, usually including an object of a defined type, and the actions that it allows. While affordances have mostly been analyzed in their purely perceptual aspect, the OAC concept defines them more generally as state transition functions suited to prediction. Such functions can be used for efficient forward chaining planning, learning, and execution of actions represented simultaneously at multiple levels in an embodied agent architecture.The PACO+ project, an Integrated Project funded by the European Commission through its Cognition Unit under the Information Society Technologies of the sixth Framework Programme (FP6), and launched on 1 February 2006, brings together an interdisciplinary research team to design and build cognitive robots capable of developing perceptual, behavioural and cognitive categories that can be used, communicated and shared with other humans and artificial agents. In the project they hypothesize that such understanding can only be attained by embodied agents and requires the simultaneous consideration of perception and action resting on three foundational assumptions: Objects and Actions are inseparably intertwined in cognitive processing; that is “Object-Action Complexes” (OACs) are the building blocks of cognition. Cognition is based on reflective learning, contextualizing and then reinterpreting OACs to learn more abstract OACs, through a grounded sensing and action cycle. The core measure of effectiveness for all learned cognitive structures is: Do they increase situation reproducibility and/or reduce situational uncertainty in ways that allow the agent to achieve its goals?".
- Object_Action_Complex wikiPageExternalLink Humanoids.pdf.
- Object_Action_Complex wikiPageExternalLink www.paco-plus.org.
- Object_Action_Complex wikiPageID "22702174".
- Object_Action_Complex wikiPageRevisionID "601824073".
- Object_Action_Complex hasPhotoCollection Object_Action_Complex.
- Object_Action_Complex subject Category:Robot_architectures.
- Object_Action_Complex subject Category:Robot_control.
- Object_Action_Complex type Architecture102734725.
- Object_Action_Complex type Artifact100021939.
- Object_Action_Complex type Building102913152.
- Object_Action_Complex type Object100002684.
- Object_Action_Complex type PhysicalEntity100001930.
- Object_Action_Complex type RobotArchitectures.
- Object_Action_Complex type Structure104341686.
- Object_Action_Complex type Whole100003553.
- Object_Action_Complex type YagoGeoEntity.
- Object_Action_Complex type YagoPermanentlyLocatedEntity.
- Object_Action_Complex comment "Object-Action Complexes (OACs) are proposed as a universal representation enabling efficient planning and execution of purposeful action at all levels of a cognitive architecture (Kruger 2009, Worgotter 2008, Geib 2006, Piater 2009). OACs combine the representational and computational efficiency for purposes of search (the frame problem) of STRIPS rules and the object- and situation-oriented concept of affordance with the logical clarity of the event calculus.".
- Object_Action_Complex label "Object Action Complex".
- Object_Action_Complex sameAs m.05zj58m.
- Object_Action_Complex sameAs Q7075032.
- Object_Action_Complex sameAs Q7075032.
- Object_Action_Complex sameAs Object_Action_Complex.
- Object_Action_Complex wasDerivedFrom Object_Action_Complex?oldid=601824073.
- Object_Action_Complex isPrimaryTopicOf Object_Action_Complex.