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- Parallax_mapping abstract "Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation. Parallax mapping was introduced by Tomomichi Kaneko et al., in 2001.Parallax mapping is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface normal) and the value of the height map at that point. At steeper view-angles, the texture coordinates are displaced more, giving the illusion of depth due to parallax effects as the view changes.Parallax mapping described by Kaneko is a single step process that does not account for occlusion. Subsequent enhancements have been made to the algorithm incorporating iterative approaches to allow for occlusion and accurate silhouette rendering.".
- Parallax_mapping wikiPageExternalLink parallax-mapped-bullet-holes.
- Parallax_mapping wikiPageExternalLink index.html.
- Parallax_mapping wikiPageExternalLink IntervalMapping.
- Parallax_mapping wikiPageExternalLink Shaders.php.
- Parallax_mapping wikiPageExternalLink topic.asp?topic_id=387447.
- Parallax_mapping wikiPageExternalLink noparallaxmapping.jpg.
- Parallax_mapping wikiPageExternalLink parallaxmapping.jpg.
- Parallax_mapping wikiPageID "1320336".
- Parallax_mapping wikiPageRevisionID "597514883".
- Parallax_mapping hasPhotoCollection Parallax_mapping.
- Parallax_mapping subject Category:Demo_effects.
- Parallax_mapping subject Category:Texture_mapping.
- Parallax_mapping type Consequence111410625.
- Parallax_mapping type DemoEffects.
- Parallax_mapping type Phenomenon100034213.
- Parallax_mapping type PhysicalEntity100001930.
- Parallax_mapping type Process100029677.
- Parallax_mapping comment "Parallax mapping (also called offset mapping or virtual displacement mapping) is an enhancement of the bump mapping or normal mapping techniques applied to textures in 3D rendering applications such as video games. To the end user, this means that textures such as stone walls will have more apparent depth and thus greater realism with less of an influence on the performance of the simulation.".
- Parallax_mapping label "Mapeado por paralaje".
- Parallax_mapping label "Mapowanie paralaksy".
- Parallax_mapping label "Parallax Mapping".
- Parallax_mapping label "Parallax mapping".
- Parallax_mapping label "Parallax mapping".
- Parallax_mapping label "Parallax mapping".
- Parallax_mapping label "Parallax mapping".
- Parallax_mapping label "خريطة تزيح".
- Parallax_mapping label "視差マッピング".
- Parallax_mapping label "视差贴图".
- Parallax_mapping sameAs Parallax_Mapping.
- Parallax_mapping sameAs Mapeado_por_paralaje.
- Parallax_mapping sameAs Parallax_mapping.
- Parallax_mapping sameAs Parallax_mapping.
- Parallax_mapping sameAs 視差マッピング.
- Parallax_mapping sameAs Mapowanie_paralaksy.
- Parallax_mapping sameAs m.04slq6.
- Parallax_mapping sameAs Q383629.
- Parallax_mapping sameAs Q383629.
- Parallax_mapping sameAs Parallax_mapping.
- Parallax_mapping wasDerivedFrom Parallax_mapping?oldid=597514883.
- Parallax_mapping isPrimaryTopicOf Parallax_mapping.