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- Particle_system abstract "The term particle system refers to a computer graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, and/or processes caused by chemical reactions. Examples of such phenomena which are commonly replicated using particle systems include fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. - these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands - such as fur, hair, and grass - involving rendering an entire particle's lifetime at once, which can then be drawn and manipulated as a single strand of the material in question.Particle systems may be two-dimensional or three-dimensional.".
- Particle_system thumbnail Particle_sys_fire.jpg?width=300.
- Particle_system wikiPageExternalLink article1982.html.
- Particle_system wikiPageExternalLink lesson.asp?lesson=19.
- Particle_system wikiPageExternalLink particlesystems.org.
- Particle_system wikiPageExternalLink citation.cfm?id=357320.
- Particle_system wikiPageExternalLink llscript.plx?Category=Particles.
- Particle_system wikiPageExternalLink building_an_advanced_particle_.php.
- Particle_system wikiPageExternalLink www.gpu-particlesystems.de.
- Particle_system wikiPageExternalLink particles.pdf.
- Particle_system wikiPageID "389876".
- Particle_system wikiPageRevisionID "598169137".
- Particle_system hasPhotoCollection Particle_system.
- Particle_system subject Category:3D_computer_graphics.
- Particle_system subject Category:Computer_physics_engines.
- Particle_system subject Category:Virtual_reality.
- Particle_system type Artifact100021939.
- Particle_system type ComputerPhysicsEngines.
- Particle_system type Device103183080.
- Particle_system type Engine103287733.
- Particle_system type Instrumentality103575240.
- Particle_system type Machine103699975.
- Particle_system type Motor103789946.
- Particle_system type Object100002684.
- Particle_system type PhysicalEntity100001930.
- Particle_system type Whole100003553.
- Particle_system comment "The term particle system refers to a computer graphics technique that uses a large number of very small sprites or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, and/or processes caused by chemical reactions.".
- Particle_system label "Particle system".
- Particle_system label "Partikelsystem".
- Particle_system label "Sistema de partículas (software)".
- Particle_system label "Sistema particellare".
- Particle_system label "System cząstek".
- Particle_system label "Système de particules".
- Particle_system label "Система частиц".
- Particle_system label "パーティクル・システム".
- Particle_system label "粒子系统".
- Particle_system sameAs Partikelsystem.
- Particle_system sameAs Sistema_de_partículas_(software).
- Particle_system sameAs Système_de_particules.
- Particle_system sameAs Sistema_particellare.
- Particle_system sameAs パーティクル・システム.
- Particle_system sameAs System_cząstek.
- Particle_system sameAs m.022jwt.
- Particle_system sameAs Q1757458.
- Particle_system sameAs Q1757458.
- Particle_system sameAs Particle_system.
- Particle_system wasDerivedFrom Particle_system?oldid=598169137.
- Particle_system depiction Particle_sys_fire.jpg.
- Particle_system isPrimaryTopicOf Particle_system.