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- Path_tracing abstract "Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera. This integration procedure is repeated for every pixel in the output image. When combined with physically accurate models of surfaces, accurate models of real light sources (light bulbs), and optically-correct cameras, path tracing can produce still images that are indistinguishable from photographs.Path tracing naturally simulates many effects that have to be specifically added to other methods (conventional ray tracing or scanline rendering), such as soft shadows, depth of field, motion blur, caustics, ambient occlusion, and indirect lighting. Implementation of a renderer including these effects is correspondingly simpler.Due to its accuracy and unbiased nature, path tracing is used to generate reference images when testing the quality of other rendering algorithms. In order to get high quality images from path tracing, a large number of rays must be traced to avoid visible noisy artifacts.".
- Path_tracing wikiPageExternalLink arauna2.nhtv.nl.
- Path_tracing wikiPageExternalLink furryball.aaa-studio.eu.
- Path_tracing wikiPageExternalLink metro.pdf.
- Path_tracing wikiPageExternalLink tpurcell_thesis.
- Path_tracing wikiPageExternalLink NVIRT-Overview.pdf.
- Path_tracing wikiPageExternalLink index.html.
- Path_tracing wikiPageExternalLink smallpt.
- Path_tracing wikiPageExternalLink GIIntro.htm.
- Path_tracing wikiPageExternalLink watch?v=eRoSFNRQETg.
- Path_tracing wikiPageID "2057223".
- Path_tracing wikiPageRevisionID "603298136".
- Path_tracing hasPhotoCollection Path_tracing.
- Path_tracing subject Category:Global_illumination_algorithms.
- Path_tracing comment "Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface reflectance function (BRDF) to determine how much of it will go towards the viewpoint camera.".
- Path_tracing label "Path Tracing".
- Path_tracing label "Path tracing".
- Path_tracing label "Path tracing".
- Path_tracing label "Path tracing".
- Path_tracing label "Трассировка пути".
- Path_tracing sameAs Sledování_cest.
- Path_tracing sameAs Path_Tracing.
- Path_tracing sameAs Path_tracing.
- Path_tracing sameAs Path_tracing.
- Path_tracing sameAs m.06j2df.
- Path_tracing sameAs Q72948.
- Path_tracing sameAs Q72948.
- Path_tracing wasDerivedFrom Path_tracing?oldid=603298136.
- Path_tracing isPrimaryTopicOf Path_tracing.