Matches in DBpedia 2014 for { <http://dbpedia.org/resource/Photon_mapping> ?p ?o. }
Showing items 1 to 34 of
34
with 100 items per page.
- Photon_mapping abstract "In computer graphics, photon mapping is a two-pass global illumination algorithm developed by Henrik Wann Jensen that approximately solves the rendering equation. Rays from the light source and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value. It is used to realistically simulate the interaction of light with different objects. Specifically, it is capable of simulating the refraction of light through a transparent substance such as glass or water, diffuse interreflection between illuminated objects, the subsurface scattering of light in translucent materials, and some of the effects caused by particulate matter such as smoke or water vapor. It can also be extended to more accurate simulations of light such as spectral rendering.Unlike path tracing, bidirectional path tracing and Metropolis light transport, photon mapping is a "biased" rendering algorithm, which means that averaging many renders using this method does not converge to a correct solution to the rendering equation. However, since it is a consistent method, a correct solution can be achieved by increasing the number of photons.".
- Photon_mapping thumbnail Glas-1000-enery.jpg?width=300.
- Photon_mapping wikiPageExternalLink book.
- Photon_mapping wikiPageExternalLink global_illumination_using_photon_maps_egwr96.pdf.
- Photon_mapping wikiPageExternalLink hardware-accelerated-global-illumination-image-space-photon-mapping.
- Photon_mapping wikiPageExternalLink Bias_in_rendering.
- Photon_mapping wikiPageExternalLink course43sig02.pdf.
- Photon_mapping wikiPageExternalLink PhotonMapping.html.
- Photon_mapping wikiPageID "175607".
- Photon_mapping wikiPageRevisionID "606616672".
- Photon_mapping hasPhotoCollection Photon_mapping.
- Photon_mapping subject Category:Global_illumination_algorithms.
- Photon_mapping comment "In computer graphics, photon mapping is a two-pass global illumination algorithm developed by Henrik Wann Jensen that approximately solves the rendering equation. Rays from the light source and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value. It is used to realistically simulate the interaction of light with different objects.".
- Photon_mapping label "Mapeado de fotones".
- Photon_mapping label "Photon Mapping".
- Photon_mapping label "Photon mapping".
- Photon_mapping label "Photon mapping".
- Photon_mapping label "Photon mapping".
- Photon_mapping label "Photon mapping".
- Photon_mapping label "Метод фотонных карт".
- Photon_mapping label "フォトンマッピング".
- Photon_mapping label "光子映射".
- Photon_mapping sameAs Photon_Mapping.
- Photon_mapping sameAs Mapeado_de_fotones.
- Photon_mapping sameAs Photon_mapping.
- Photon_mapping sameAs Photon_mapping.
- Photon_mapping sameAs フォトンマッピング.
- Photon_mapping sameAs Photon_mapping.
- Photon_mapping sameAs m.017rw9.
- Photon_mapping sameAs Q1659515.
- Photon_mapping sameAs Q1659515.
- Photon_mapping wasDerivedFrom Photon_mapping?oldid=606616672.
- Photon_mapping depiction Glas-1000-enery.jpg.
- Photon_mapping isPrimaryTopicOf Photon_mapping.