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- QuakeC abstract "QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C and C++ from id Tech 4 on.".
- QuakeC designer John_D._Carmack.
- QuakeC developer Id_Software.
- QuakeC influencedBy C_(programming_language).
- QuakeC wikiPageExternalLink qc-menu.htm.
- QuakeC wikiPageExternalLink quakec.
- QuakeC wikiPageExternalLink www.inside3d.com.
- QuakeC wikiPageExternalLink gmqcc.
- QuakeC wikiPageExternalLink qcc.
- QuakeC wikiPageExternalLink qw-qc.
- QuakeC wikiPageID "25207".
- QuakeC wikiPageRevisionID "595185297".
- QuakeC designer John_D._Carmack.
- QuakeC developer Id_Software.
- QuakeC hasPhotoCollection QuakeC.
- QuakeC implementations "Quake C Compiler, FastQCC, QCCx, GMQCC".
- QuakeC influencedBy C_(programming_language).
- QuakeC name "QuakeC".
- QuakeC paradigm "imperative , structured".
- QuakeC turingComplete "No".
- QuakeC typing Strong_and_weak_typing.
- QuakeC typing Type_system.
- QuakeC year "1996".
- QuakeC subject Category:Domain-specific_programming_languages.
- QuakeC subject Category:Quake.
- QuakeC subject Category:Scripting_languages.
- QuakeC type Abstraction100002137.
- QuakeC type ArtificialLanguage106894544.
- QuakeC type Communication100033020.
- QuakeC type Language106282651.
- QuakeC type ProgrammingLanguage106898352.
- QuakeC type ScriptingLanguages.
- QuakeC type ProgrammingLanguage.
- QuakeC type Software.
- QuakeC type Work.
- QuakeC type CreativeWork.
- QuakeC type InformationEntity.
- QuakeC comment "QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC.".
- QuakeC label "Quake C".
- QuakeC label "QuakeC".
- QuakeC label "QuakeC".
- QuakeC label "QuakeC".
- QuakeC label "QuakeC".
- QuakeC label "QuakeC".
- QuakeC label "雷神之锤C".
- QuakeC sameAs QuakeC.
- QuakeC sameAs QuakeC.
- QuakeC sameAs Quake_C.
- QuakeC sameAs QuakeC.
- QuakeC sameAs m.069g7.
- QuakeC sameAs Q2122062.
- QuakeC sameAs Q2122062.
- QuakeC sameAs QuakeC.
- QuakeC wasDerivedFrom QuakeC?oldid=595185297.
- QuakeC homepage qc-menu.htm.
- QuakeC isPrimaryTopicOf QuakeC.
- QuakeC name "QuakeC".