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- Quest_Atlantis abstract "Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. The project is intended to engage children ages 9–16 in a form of transformational play comprising both online and off-line learning activities, with a storyline inspiring a disposition towards social action. More than sugar-coating content to coerce disempowered students into caring about disciplinary knowledge, the goal of Quest Atlantis is establish educational worlds where children become empowered scientists, doctors, reporters, and mathematicians who have to understand disciplinary content to accomplish desired ends.Over the last five years, more than 65,000 children on five continents have participated in the project. Quest Atlantis has demonstrated learning gains in science, language arts, and social studies, and students have completed thousands of Quests, some of which were assigned by teachers and many of which were chosen by students to complete in their free time. Equally important have been reported personal experiences, with teachers and students reporting increased levels of engagement and interest in pursuing the curricular issues outside of school. Students and teachers conduct rich inquiry-based explorations through which they learn particular standards-based content, and at the same time develop pro-social attitudes regarding significant environmental and social issues (see Critical Design Article). Rather than just placing work and play side-by-side, QA strives to make learning fun and to show children how they can make a difference.The principal investigator was Sasha Barab, Associate Professor in Learning Sciences, who is now at Arizona State University. Other faculty members that play prominent roles on the project include Dan Hickey at Indiana University-Bloomington and Melissa Gresalfi at Vanderbilt University. There are users of QA from all over the world.".
- Quest_Atlantis wikiPageExternalLink QuestAtlantis.Org.
- Quest_Atlantis wikiPageExternalLink Design_Study25_prt.pdf.
- Quest_Atlantis wikiPageExternalLink QA_ETRD.pdf.pdf.
- Quest_Atlantis wikiPageExternalLink QA_HU.pdf.
- Quest_Atlantis wikiPageExternalLink QAsocio7.pdf.
- Quest_Atlantis wikiPageExternalLink critical_design_59.pdf.
- Quest_Atlantis wikiPageExternalLink sadler_et_al2.pdf.
- Quest_Atlantis wikiPageExternalLink ssi.pdf.
- Quest_Atlantis wikiPageExternalLink barab.
- Quest_Atlantis wikiPageExternalLink acad_play.pdf.
- Quest_Atlantis wikiPageExternalLink barab_jset_2009.pdf.
- Quest_Atlantis wikiPageExternalLink critical_design.pdf.
- Quest_Atlantis wikiPageExternalLink dbr_ls_hb.pdf.
- Quest_Atlantis wikiPageExternalLink design%20ethnography.pdf.
- Quest_Atlantis wikiPageExternalLink eat%20your%20veggies23.pdf.
- Quest_Atlantis wikiPageExternalLink edleader_tp_short9_printable.pdf.
- Quest_Atlantis wikiPageExternalLink er_transplay_theory.pdf.
- Quest_Atlantis wikiPageExternalLink hickey_jset_2009.pdf.
- Quest_Atlantis wikiPageExternalLink mean_digital.pdf.
- Quest_Atlantis wikiPageExternalLink warren_anytown_quant_2008.pdf.
- Quest_Atlantis wikiPageExternalLink melissagresalfi.com.
- Quest_Atlantis wikiPageExternalLink www.thenjournal.org.
- Quest_Atlantis wikiPageID "7954901".
- Quest_Atlantis wikiPageRevisionID "590638578".
- Quest_Atlantis hasPhotoCollection Quest_Atlantis.
- Quest_Atlantis subject Category:Children's_educational_video_games.
- Quest_Atlantis type Abstraction100002137.
- Quest_Atlantis type Act100030358.
- Quest_Atlantis type Activity100407535.
- Quest_Atlantis type Children'sEducationalVideoGames.
- Quest_Atlantis type ComputerGame100458890.
- Quest_Atlantis type Diversion100426928.
- Quest_Atlantis type Event100029378.
- Quest_Atlantis type Game100430606.
- Quest_Atlantis type PsychologicalFeature100023100.
- Quest_Atlantis type YagoPermanentlyLocatedEntity.
- Quest_Atlantis comment "Quest Atlantis (QA) is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks (see QuestAtlantis.Org). Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. The project is unique in its goals to combine the best aspects of learning, playing, and helping, as a means to motivate and engage students.".
- Quest_Atlantis label "Quest Atlantis".
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- Quest_Atlantis sameAs Q17042799.
- Quest_Atlantis sameAs Quest_Atlantis.
- Quest_Atlantis wasDerivedFrom Quest_Atlantis?oldid=590638578.
- Quest_Atlantis isPrimaryTopicOf Quest_Atlantis.