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- QuickDraw_3D abstract "QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.QD3D provided a high-level API with a rich set of 3D primitives that was generally much more full-featured and easier to develop than low-level APIs such as OpenGL or Direct3D. Below this was a cleanly separated hardware abstraction layer known as RAVE that allowed the system to be ported to new hardware easily. On the downside, QD3D used a number of Apple-specific ideas about how 3D hardware should work, and initially performed poorly due to the lack of hardware acceleration.Apple abandoned work on QD3D after Steve Jobs took over in 1998, and announced that future 3D support would be based on OpenGL.".
- QuickDraw_3D wikiPageExternalLink article.html?artnum=17411.
- QuickDraw_3D wikiPageExternalLink qd3d_book.htm.
- QuickDraw_3D wikiPageExternalLink quickdraw.html.
- QuickDraw_3D wikiPageExternalLink www.quesa.org.
- QuickDraw_3D wikiPageID "590264".
- QuickDraw_3D wikiPageRevisionID "581939690".
- QuickDraw_3D hasPhotoCollection QuickDraw_3D.
- QuickDraw_3D subject Category:3D_scenegraph_APIs.
- QuickDraw_3D subject Category:Mac_OS_APIs.
- QuickDraw_3D comment "QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system.QD3D provided a high-level API with a rich set of 3D primitives that was generally much more full-featured and easier to develop than low-level APIs such as OpenGL or Direct3D.".
- QuickDraw_3D label "QuickDraw 3D".
- QuickDraw_3D label "QuickDraw 3D".
- QuickDraw_3D sameAs QuickDraw_3D.
- QuickDraw_3D sameAs m.02t1qh.
- QuickDraw_3D sameAs Q3927832.
- QuickDraw_3D sameAs Q3927832.
- QuickDraw_3D wasDerivedFrom QuickDraw_3D?oldid=581939690.
- QuickDraw_3D isPrimaryTopicOf QuickDraw_3D.