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- ROAM abstract "Real-time optimally adapting mesh (ROAM), is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD (Level of Detail) calculations—making algorithms like geomipmapping more effective than ROAM. This technique is used by graphics programmersin order to produce high quality displays while being able to maintain real-time frame rates. Algorithms such as ROAM exist to provide a control over scene quality versus performance in order to provide HQ scenes while retaining real-time frame rates on hardware. ROAM largely aims toward terrain visualization, but various elements from ROAM are difficult to place within a game system.To assist regional geological mapping, more abundant and visualized expression forms are highly needs. Thus, the 3D terrain model is adopted as the carrier for the demands in many correlative fields. Based on the regular grid DEM (Digital Elevation Model) in DRGS, ROAM algorithm is applied to create a more dynamic model, which will give consideration to the importance of different features and select correspondence level of detail.".
- ROAM wikiPageExternalLink tut_geomipmaps.shtml.
- ROAM wikiPageExternalLink 753584.
- ROAM wikiPageExternalLink ROAM.
- ROAM wikiPageExternalLink roam.pdf.
- ROAM wikiPageID "1177509".
- ROAM wikiPageRevisionID "552197905".
- ROAM hasPhotoCollection ROAM.
- ROAM subject Category:Computer_graphics_algorithms.
- ROAM type Abstraction100002137.
- ROAM type Act100030358.
- ROAM type Activity100407535.
- ROAM type Algorithm105847438.
- ROAM type ComputerGraphicsAlgorithms.
- ROAM type Event100029378.
- ROAM type Procedure101023820.
- ROAM type PsychologicalFeature100023100.
- ROAM type Rule105846932.
- ROAM type YagoPermanentlyLocatedEntity.
- ROAM comment "Real-time optimally adapting mesh (ROAM), is a continuous level of detail algorithm that optimizes terrain meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the GPU, rather than burden the CPU with LOD (Level of Detail) calculations—making algorithms like geomipmapping more effective than ROAM. This technique is used by graphics programmersin order to produce high quality displays while being able to maintain real-time frame rates.".
- ROAM label "ROAM".
- ROAM sameAs m.04dr2p.
- ROAM sameAs Q7277305.
- ROAM sameAs Q7277305.
- ROAM sameAs ROAM.
- ROAM wasDerivedFrom ROAM?oldid=552197905.
- ROAM isPrimaryTopicOf ROAM.