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- RealityEngine abstract "RealityEngine refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s. The RealityEngine was positioned as Silicon Graphics' high-end visualization hardware for their MIPS/IRIX platform and was used exclusively in their Crimson and Onyx family of visualization systems, which are sometimes referred to as "graphics supercomputers" or "visualization supercomputers". The RealityEngine was marketed to and used by large organizations such as companies and universities that are involved in computer simulation, digital content creation, engineering and research.It was succeeded by the InfiniteReality in early 1996, but coexisted with it for a time as an entry-level option for older systems.".
- RealityEngine thumbnail SGI-re2-ge10v.jpg?width=300.
- RealityEngine wikiPageExternalLink p109-akeley.pdf.
- RealityEngine wikiPageID "19871138".
- RealityEngine wikiPageRevisionID "593361951".
- RealityEngine hasPhotoCollection RealityEngine.
- RealityEngine subject Category:3D_computer_graphics.
- RealityEngine subject Category:SGI_graphics.
- RealityEngine comment "RealityEngine refers to a 3D graphics hardware architecture and a family of graphics systems that implemented the aforementioned hardware architecture that was developed and manufactured by Silicon Graphics during the early to mid 1990s.".
- RealityEngine label "RealityEngine".
- RealityEngine sameAs m.04q701m.
- RealityEngine sameAs Q7301224.
- RealityEngine sameAs Q7301224.
- RealityEngine wasDerivedFrom RealityEngine?oldid=593361951.
- RealityEngine depiction SGI-re2-ge10v.jpg.
- RealityEngine isPrimaryTopicOf RealityEngine.