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- S3_Texture_Compression abstract "S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the previously published Color Cell Compression, which is in turn an adaptation of Block Truncation Coding published in the late 1970s. Unlike some image compression algorithms (e.g. JPEG), S3TC's fixed-rate data compression coupled with the single memory access (cf. Color Cell Compression and some VQ-based schemes) made it well-suited for use in compressing textures in hardware-accelerated 3D computer graphics. Its subsequent inclusion in Microsoft's DirectX 6.0 and OpenGL 1.3 (via the GL_EXT_texture_compression_s3tc extension) led to widespread adoption of the technology among hardware and software makers. While S3 Graphics is no longer a competitor in the graphics accelerator market, license fees are still levied and collected for the use of S3TC technology, for example in game consoles and graphics cards. The wide use of S3TC has led to a de facto requirement for OpenGL drivers to support it, but the patent-encumbered status of S3TC presents a major obstacle to open source implementations.".
- S3_Texture_Compression wikiPageExternalLink crunch.
- S3_Texture_Compression wikiPageExternalLink libsquish.
- S3_Texture_Compression wikiPageExternalLink default.aspx.
- S3_Texture_Compression wikiPageExternalLink nv_texture_tools.html.
- S3_Texture_Compression wikiPageExternalLink understanding-bcn-texture-compression-formats.
- S3_Texture_Compression wikiPageExternalLink bb694531(v=vs.85).aspx.
- S3_Texture_Compression wikiPageExternalLink libtxc_dxtn.
- S3_Texture_Compression wikiPageExternalLink fast-cpu-dxt-compression.
- S3_Texture_Compression wikiPageExternalLink 1.
- S3_Texture_Compression wikiPageExternalLink texture_compression.pdf.
- S3_Texture_Compression wikiPageExternalLink reviews3tcfxt1.
- S3_Texture_Compression wikiPageExternalLink ?article=dxt.
- S3_Texture_Compression wikiPageID "1356994".
- S3_Texture_Compression wikiPageRevisionID "582211159".
- S3_Texture_Compression hasPhotoCollection S3_Texture_Compression.
- S3_Texture_Compression subject Category:Lossy_compression_algorithms.
- S3_Texture_Compression subject Category:Texture_compression.
- S3_Texture_Compression comment "S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator. The method of compression is strikingly similar to the previously published Color Cell Compression, which is in turn an adaptation of Block Truncation Coding published in the late 1970s. Unlike some image compression algorithms (e.g.".
- S3_Texture_Compression label "DXTC".
- S3_Texture_Compression label "S3 Texture Compression".
- S3_Texture_Compression label "S3 Texture Compression".
- S3_Texture_Compression label "S3tc".
- S3_Texture_Compression sameAs S3_Texture_Compression.
- S3_Texture_Compression sameAs DXTC.
- S3_Texture_Compression sameAs S3tc.
- S3_Texture_Compression sameAs m.04wdj0.
- S3_Texture_Compression sameAs Q820933.
- S3_Texture_Compression sameAs Q820933.
- S3_Texture_Compression wasDerivedFrom S3_Texture_Compression?oldid=582211159.
- S3_Texture_Compression isPrimaryTopicOf S3_Texture_Compression.