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- SCUMM abstract "Script Creation Utility for Maniac Mansion (SCUMM) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. This also allowed the game's script and data files to be re-used across various platforms. SCUMM is also a host for embedded game engines such as iMUSE (standing for Interactive MUsic Streaming Engine), INSANE (standing for INteractive Streaming ANimation Engine), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCUS. SCUMM has been released on the following platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, Fujitsu Towns & Marty, Apple Macintosh, Nintendo Entertainment System, DOS, Microsoft Windows, Sega Mega-CD and TurboGrafx-16/PC Engine.".
- SCUMM wikiPageExternalLink scumm.html.
- SCUMM wikiPageID "36729".
- SCUMM wikiPageRevisionID "605586201".
- SCUMM hasPhotoCollection SCUMM.
- SCUMM subject Category:Adventure_game_engines.
- SCUMM subject Category:LucasArts_games.
- SCUMM subject Category:Point-and-click_adventure_games.
- SCUMM subject Category:Programming_languages_created_in_1987.
- SCUMM subject Category:SCUMM_games.
- SCUMM type Abstraction100002137.
- SCUMM type AdventureGames.
- SCUMM type Contest107456188.
- SCUMM type Event100029378.
- SCUMM type Game100456199.
- SCUMM type LucasArtsGames.
- SCUMM type Point-and-clickAdventureGames.
- SCUMM type PsychologicalFeature100023100.
- SCUMM type SCUMMGames.
- SCUMM type SocialEvent107288639.
- SCUMM type YagoPermanentlyLocatedEntity.
- SCUMM type Software.
- SCUMM type Work.
- SCUMM type CreativeWork.
- SCUMM type InformationEntity.
- SCUMM comment "Script Creation Utility for Maniac Mansion (SCUMM) is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up.".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "SCUMM".
- SCUMM label "Script Creation Utility for Maniac Mansion".
- SCUMM label "Script Creation Utility for Maniac Mansion".
- SCUMM sameAs SCUMM.
- SCUMM sameAs Script_Creation_Utility_for_Maniac_Mansion.
- SCUMM sameAs Script_Creation_Utility_for_Maniac_Mansion.
- SCUMM sameAs SCUMM.
- SCUMM sameAs Script_Creation_Utility_for_Maniac_Mansion.
- SCUMM sameAs SCUMM.
- SCUMM sameAs SCUMM.
- SCUMM sameAs 스컴.
- SCUMM sameAs SCUMM.
- SCUMM sameAs SCUMM.
- SCUMM sameAs SCUMM.
- SCUMM sameAs m.095j9.
- SCUMM sameAs Q836102.
- SCUMM sameAs Q836102.
- SCUMM sameAs SCUMM.
- SCUMM wasDerivedFrom SCUMM?oldid=605586201.
- SCUMM isPrimaryTopicOf SCUMM.