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- Self-shadowing abstract "Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other. For example, without self-shadowing, if a character puts his or her right arm over the left, the right arm will not cast a shadow over the left arm. If that same character places a hand over a ball, that hand will cast a shadow over the ball.".
- Self-shadowing wikiPageID "6090023".
- Self-shadowing wikiPageRevisionID "568680176".
- Self-shadowing hasPhotoCollection Self-shadowing.
- Self-shadowing subject Category:Shading.
- Self-shadowing comment "Self-Shadowing is a computer graphics lighting effect, used in 3D rendering applications such as computer animation and video games. Self-shadowing allows non-static objects in the environment, such as game characters and interactive objects (buckets, chairs, etc.), to cast shadows on themselves and each other. For example, without self-shadowing, if a character puts his or her right arm over the left, the right arm will not cast a shadow over the left arm.".
- Self-shadowing label "Auto-ombrage".
- Self-shadowing label "Self-shadowing".
- Self-shadowing label "Self-shadowing".
- Self-shadowing label "Самозатенение".
- Self-shadowing sameAs Auto-ombrage.
- Self-shadowing sameAs Self-shadowing.
- Self-shadowing sameAs m.0fpn24.
- Self-shadowing sameAs Q1990282.
- Self-shadowing sameAs Q1990282.
- Self-shadowing wasDerivedFrom Self-shadowing?oldid=568680176.
- Self-shadowing isPrimaryTopicOf Self-shadowing.