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- Shading_language abstract "A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics, different shading languages have been developed.".
- Shading_language wikiPageExternalLink fx_composer_home.html.
- Shading_language wikiPageExternalLink nvparse.html.
- Shading_language wikiPageExternalLink fragment_program.txt.
- Shading_language wikiPageExternalLink vertex_program.txt.
- Shading_language wikiPageExternalLink fragment_shader.txt.
- Shading_language wikiPageExternalLink text_fragment_shader.txt.
- Shading_language wikiPageExternalLink vertex_shader.txt.
- Shading_language wikiPageExternalLink fragment_program.txt.
- Shading_language wikiPageExternalLink fragment_program2.txt.
- Shading_language wikiPageExternalLink register_combiners.txt.
- Shading_language wikiPageExternalLink register_combiners2.txt.
- Shading_language wikiPageExternalLink texture_shader.txt.
- Shading_language wikiPageExternalLink texture_shader2.txt.
- Shading_language wikiPageExternalLink texture_shader3.txt.
- Shading_language wikiPageExternalLink vertex_program.txt.
- Shading_language wikiPageExternalLink vertex_program2.txt.
- Shading_language wikiPageExternalLink vertex_program3.txt.
- Shading_language wikiPageID "1655200".
- Shading_language wikiPageRevisionID "605253543".
- Shading_language hasPhotoCollection Shading_language.
- Shading_language subject Category:Programming_language_classification.
- Shading_language subject Category:Shading_languages.
- Shading_language type Abstraction100002137.
- Shading_language type Communication100033020.
- Shading_language type Language106282651.
- Shading_language type ShadingLanguages.
- Shading_language comment "A shading language is a graphics programming language adapted to programming shader effects (characterizing surfaces, volumes, and objects). Such language forms usually consist of special data types, like "color" and "normal". Due to the variety of target markets for 3D computer graphics, different shading languages have been developed.".
- Shading_language label "Shading language".
- Shading_language label "シェーディング言語".
- Shading_language sameAs Shader_jazyk.
- Shading_language sameAs シェーディング言語.
- Shading_language sameAs m.05l0rl.
- Shading_language sameAs Q3496485.
- Shading_language sameAs Q3496485.
- Shading_language sameAs Shading_language.
- Shading_language wasDerivedFrom Shading_language?oldid=605253543.
- Shading_language isPrimaryTopicOf Shading_language.