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- Star_Trek:_Starfleet_Command_II:_Empires_at_War abstract "Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command.This 'real-time' version of the computer game based on the in-depth Star-Trek starship combat simulation game Star Fleet Battles is the closest of the Star Trek: Starfleet Command series to the original game in details and options. As a result of strong sales of Star Trek: Starfleet Command, Interplay Entertainment announced that their division of 14 Degrees East would license out a multi-game contract to the newly created game developer, Taldren Inc., run by Erik Bethke the lead designer of the series. The first of these games would be the sequel to one of Interplay's best known Star Trek PC games: Starfleet Command.Taldren gave the second outing of the Starfleet Command series a major overhaul with new graphics, new weapons systems, a completely updated music background, and readings from George Takei (Mr. Sulu from The Original Series). The most ambitious feature was the hybrid development of both a peer-to-peer combat simulation with a client-server MMO world server for strategic battles, ship repair, and upgrades.The biggest visible difference of Starfleet Command II was the graphics. Luminosity mapping, damage texturing, and shading were added to the graphical engine making Starfleet Command II. New races in the form of the Interstellar Concordium and the Mirak Star League were also added to the existing six races of Federation, Romulan, Klingon, Gorn, Lyran, and Hydran.In 2001, a small development group composed of two fans of the game assumed responsibility for maintenance. KhoroMag, which is the combination of screen names for two fans of the game, Khoros and MagnumMan, received source code for the game after signing a contract with Taldren. This effort resulted in two official patches addressing over 150 bugs in the game, many of which were known, and some of which were discovered by code review. This was a great success, allowing Taldren more developer time to focus on their next release of Starfleet Command II: Orion Pirates.Later in 2001, when Taldren California closed its doors, the non-profit organization the Dynaverse Gaming Association (who's parent company, XenoCorp Inc. is solely owned and operated by Frey Petermeier) took over running the online matchmaking services for Starfleet Command: Empires at War as well as continued development of Starfleet Command : Community Edition.As of 2012, the DGA announced the open beta for Starfleet Command: Community Edition, as well as the possible development of Starfleet Command 4. The DGA owns the rights to the entire series of games, including Starfleet Command III.".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War composer Inon_Zur.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War computingPlatform Microsoft_Windows.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War developer Dynaverse_Gaming_Association.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War developer Star_Trek:_Starfleet_Command.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War genre Real-time_tactics.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War genre Space_flight_simulator_game.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War publisher Interplay_Entertainment.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War releaseDate "2000-12-20".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War requirement "Pentium III 500 MHz or better. 64mb RAM. 600mb of free hard disk space.".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War wikiPageID "3291904".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War wikiPageRevisionID "589398167".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War composer Inon_Zur.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War developer Dynaverse_Gaming_Association.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War developer Star_Trek:_Starfleet_Command.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War fancruft "August 2008".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War genre Real-time_tactics.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War genre Space_flight_simulator_game.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War hasPhotoCollection Star_Trek:_Starfleet_Command_II:_Empires_at_War.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War id "/star-trek-starfleet-command-volume-ii-empires-at-war".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War modes "Singleplayer and Multiplayer".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War name "Star Trek Starfleet Command II: Empires at War".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War platforms Microsoft_Windows.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War publisher Interplay_Entertainment.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War ratings "ESRB: Everyone".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War released "2000-12-20".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War requirements "Pentium III 500 MHz or better. 64mb RAM. 600mb of free hard disk space.".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War title "Starfleet Command 2: Empires at War".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War weasel "July 2010".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:2000_video_games.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Real-time_tactics_video_games.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Star_Fleet_Universe.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Starship_simulators_based_on_Star_Trek.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Video_game_sequels.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Video_games_based_on_Star_Trek.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Video_games_with_expansion_packs.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War subject Category:Windows_games.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type Software.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type VideoGame.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type Work.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type CreativeWork.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type ComputerGameProgram.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type SoftwareObject.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War type InformationEntity.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War comment "Star Trek Starfleet Command II: Empires at War is the sequel to Star Trek: Starfleet Command.This 'real-time' version of the computer game based on the in-depth Star-Trek starship combat simulation game Star Fleet Battles is the closest of the Star Trek: Starfleet Command series to the original game in details and options.".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War label "Star Trek: Starfleet Command II: Empires at War".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War label "Star Trek: Starfleet Command II: Empires at War".
- Star_Trek:_Starfleet_Command_II:_Empires_at_War sameAs Star_Trek:_Starfleet_Command_II:_Empires_at_War.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War sameAs m.093qqm.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War sameAs Q3968317.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War sameAs Q3968317.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War wasDerivedFrom Star_Trek:_Starfleet_Command_II:_Empires_at_War?oldid=589398167.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War isPrimaryTopicOf Star_Trek:_Starfleet_Command_II:_Empires_at_War.
- Star_Trek:_Starfleet_Command_II:_Empires_at_War name "Starfleet Command 2: Empires at War".