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- Starfleet_Orion abstract "Starfleet Orion is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1981). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major "hit", Temple of Apshai.The game came about in a roundabout fashion when Jon Freeman joined a Dungeons and Dragons game being hosted by dungeon master Jim Connelly. Freeman was an experienced gamer, a regular contributor to GAMES Magazine and author of A Player's Guide to Board Games. Connelly had purchased a PET computer to handle "bookkeeping" during his D&D games, and was interested in finding ways to make some of the money back. The two collaborated on Orion; Freeman coming up with the basic concepts of the game and Connelly coding them up. The game was completed just before Christmas 1978.Orion's "Battle Manual" tells of the meeting of the Interstellar Union of Civilized Planets, or simply Stellar Union, and a group of planets colonized hundreds of years earlier by a forgotten breakaway group. The action takes place in an isolated corner of the expanding Stellar Union's space, allowing the two forces to be fairly evenly balanced as the much larger Union only can only muster a small number ships in the area. The game came with twelve pre-rolled scenarios based on this canon, each increasing the number of ships and their variety, eventually ending in a battle with seven ships on one side and nine on the other, the later being named the titular "Starfleet Orion".The playfield was a thirty-two high by sixty-four wide grid of possible locations. The map could contain ships, stacked on the same grid space if needed, as well as planets and other objects. The game was turn based, with the two players taking turns at the keyboard to enter their commands, which were then carried out simultaneously. Each player controlled one or more ships, and the game continued until one or both were destroyed, or escaped by flying off the playfield.Ships were powered by a single energy source whose power had to be divided up among the many parts of the ship, including drives, shields and weapons. Each ship was armed with a beam weapon whose chance to hit a target was based on the target's size and the "beam quality" of the firing ship. The amount of damage caused by a hit was reduced with distance, making it primarily a short-range weapon. In addition, ships were also armed with missiles or torpedos for long-range fire. Missiles would fly to a location in space relative to the ship after movement and then explode regardless if there was a target in that location. Torpedoes were fired in a particular direction (the eight cardinals) and would explode if they passed within two grid spaces of any other material object (everything except torpedoes). Some ships also included fighters equipped with missiles or torpedoes, which allowed spoiling attacks. Generally the Stellar Union ships had more missiles, and the Orion ships more torpedoes.Additionally, ships were equipped with a tractor beam that allowed them to push or pull on material objects, allowing complicated strategies of pushing or pulling on opposing ships to throw off their aim. For instance, a torpedo aimed at a ship that was expected to be "due left" after the movement phase could be avoided by the target by pushing the opposing ship a few locations down. The distance a ship could be pushed or pulled was a relative measure of the strength of the beam and the mass of the target. This meant larger ships could spoil the aim of smaller torpedo boats using this method, while smaller ships would be better off simply using their drives to move themselves. Another useful strategy to use the tractor beam to quickly push fighters into range of their targets, at "speeds" their own engines could not achieve.The game originally shipped on cassette, and required the users to type in the scenario and save it to a separate data tape before playing. The pre-rolled missions were outlined in a separate "Battle Manual", which also included short stories introducing the game world and the individual missions. This process was greatly improved on the diskette versions, which had the games saved out as data files that could be loaded up by name. Users could also create their own scenarios using the separate "BUILDER" program, saving them to tape or disk.The complex setup and requirement for two players was an obstacle to casual play, which led Freeman and Connolley to address this and quickly release the single-player Invasion Orion. In this game the combined human forces faced the "Klaatu", an extremely powerful alien race. The power of their ships made up for the basic AI the game used, which essentially consisted of the Klaatu ships driving directly at the humans, firing all the way.The Starfleet Orion game manual includes the complete source code, which may allow for a port to modern systems.".
- Starfleet_Orion computingInput Computer_keyboard.
- Starfleet_Orion computingMedia Compact_Cassette.
- Starfleet_Orion computingMedia Floppy_disk.
- Starfleet_Orion computingPlatform Apple_II_series.
- Starfleet_Orion computingPlatform Commodore_PET.
- Starfleet_Orion computingPlatform TRS-80.
- Starfleet_Orion designer Jim_Connelly.
- Starfleet_Orion designer Jon_Freeman.
- Starfleet_Orion developer Epyx.
- Starfleet_Orion genre Science_fiction.
- Starfleet_Orion publisher Epyx.
- Starfleet_Orion requirement "No special requirements".
- Starfleet_Orion wikiPageID "11123702".
- Starfleet_Orion wikiPageRevisionID "577765328".
- Starfleet_Orion designer "Jon Freeman and Jim Connelly".
- Starfleet_Orion developer Epyx.
- Starfleet_Orion engine "custom".
- Starfleet_Orion genre Science_fiction.
- Starfleet_Orion genre Strategy_game.
- Starfleet_Orion hasPhotoCollection Starfleet_Orion.
- Starfleet_Orion input Computer_keyboard.
- Starfleet_Orion media "Cassette or one 5¼" disk".
- Starfleet_Orion modes Two-player_video_game.
- Starfleet_Orion platforms Apple_II_series.
- Starfleet_Orion platforms Commodore_PET.
- Starfleet_Orion platforms TRS-80.
- Starfleet_Orion publisher "Epyx".
- Starfleet_Orion ratings "N/A".
- Starfleet_Orion released "1978".
- Starfleet_Orion requirements "No special requirements".
- Starfleet_Orion title "Starfleet Orion".
- Starfleet_Orion subject Category:1978_video_games.
- Starfleet_Orion subject Category:Apple_II_games.
- Starfleet_Orion subject Category:Commodore_PET_games.
- Starfleet_Orion subject Category:Epyx_games.
- Starfleet_Orion subject Category:Science_fiction_video_games.
- Starfleet_Orion subject Category:TRS-80_games.
- Starfleet_Orion type 1978VideoGames.
- Starfleet_Orion type Abstraction100002137.
- Starfleet_Orion type Act100030358.
- Starfleet_Orion type Activity100407535.
- Starfleet_Orion type AppleIIGames.
- Starfleet_Orion type CommodorePETGames.
- Starfleet_Orion type ComputerGame100458890.
- Starfleet_Orion type Contest107456188.
- Starfleet_Orion type Diversion100426928.
- Starfleet_Orion type EpyxGames.
- Starfleet_Orion type Event100029378.
- Starfleet_Orion type Game100430606.
- Starfleet_Orion type Game100456199.
- Starfleet_Orion type PsychologicalFeature100023100.
- Starfleet_Orion type SocialEvent107288639.
- Starfleet_Orion type TRS-80Games.
- Starfleet_Orion type YagoPermanentlyLocatedEntity.
- Starfleet_Orion type Software.
- Starfleet_Orion type VideoGame.
- Starfleet_Orion type Work.
- Starfleet_Orion type CreativeWork.
- Starfleet_Orion type InformationEntity.
- Starfleet_Orion comment "Starfleet Orion is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1981). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II.".
- Starfleet_Orion label "Starfleet Orion".
- Starfleet_Orion sameAs m.02r0s3x.
- Starfleet_Orion sameAs Q7601849.
- Starfleet_Orion sameAs Q7601849.
- Starfleet_Orion sameAs Starfleet_Orion.
- Starfleet_Orion wasDerivedFrom Starfleet_Orion?oldid=577765328.
- Starfleet_Orion isPrimaryTopicOf Starfleet_Orion.
- Starfleet_Orion name "Starfleet Orion".