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- Strike_Commander abstract "Strike Commander is a combat flight simulator video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games. Strike Commander has been called "Privateer on Earth," due to the mercenary role-playing in the game.The game was mass released in 1994 as part of a Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.".
- Strike_Commander composer Dana_Glover_(singer).
- Strike_Commander composer Martin_Galway.
- Strike_Commander computingMedia CD-ROM.
- Strike_Commander computingMedia Floppy_disk.
- Strike_Commander computingPlatform IBM_PC_compatible.
- Strike_Commander designer Chris_Roberts_(game_developer).
- Strike_Commander developer Origin_Systems.
- Strike_Commander director Chris_Roberts_(game_developer).
- Strike_Commander gameArtist Paul_Steed.
- Strike_Commander genre Combat_flight_simulator.
- Strike_Commander producer Chris_Roberts_(game_developer).
- Strike_Commander publisher Electronic_Arts.
- Strike_Commander requirement "386/33 MHz, 4 MB RAM, 256-color VGA graphics".
- Strike_Commander wikiPageID "1378871".
- Strike_Commander wikiPageRevisionID "598997790".
- Strike_Commander artist Paul_Steed.
- Strike_Commander artist "Bruce Lemons".
- Strike_Commander artist "Chris Douglas".
- Strike_Commander artist "Craig Halverson".
- Strike_Commander artist "Danny Garrett".
- Strike_Commander artist "Denis R. Loubet".
- Strike_Commander artist "Jake Rodgers".
- Strike_Commander artist "Jennifer Davis".
- Strike_Commander composer "Dana Glover".
- Strike_Commander composer "Marc Schaefgen".
- Strike_Commander composer "Martin Galway".
- Strike_Commander composer "Randy Buck".
- Strike_Commander designer "Chris Roberts".
- Strike_Commander designer "Jeff George".
- Strike_Commander developer Origin_Systems.
- Strike_Commander director Chris_Roberts_(game_developer).
- Strike_Commander engine "RealSpace".
- Strike_Commander genre Combat_flight_simulator.
- Strike_Commander hasPhotoCollection Strike_Commander.
- Strike_Commander media "Floppy disks / CD-ROM".
- Strike_Commander modes Single-player_video_game.
- Strike_Commander platforms "x86".
- Strike_Commander producer "Chris Roberts".
- Strike_Commander producer "Erin D. Roberts".
- Strike_Commander programmer "Arthur DiBianca".
- Strike_Commander programmer "Chris Roberts".
- Strike_Commander programmer "Frank Savage".
- Strike_Commander programmer "Jason Templeman".
- Strike_Commander programmer "Jason Yenawine".
- Strike_Commander programmer "Paul C. Isaac".
- Strike_Commander programmer "Scott Biggs".
- Strike_Commander publisher Electronic_Arts.
- Strike_Commander released "April 1993".
- Strike_Commander requirements "386".
- Strike_Commander title "Strike Commander".
- Strike_Commander writer "Gilbert P. Austin".
- Strike_Commander subject Category:1993_video_games.
- Strike_Commander subject Category:Combat_flight_simulators.
- Strike_Commander subject Category:DOS_games.
- Strike_Commander subject Category:Origin_Systems_games.
- Strike_Commander subject Category:Video_games_set_in_2011.
- Strike_Commander type 1993VideoGames.
- Strike_Commander type Abstraction100002137.
- Strike_Commander type Act100030358.
- Strike_Commander type Activity100407535.
- Strike_Commander type ComputerGame100458890.
- Strike_Commander type Contest107456188.
- Strike_Commander type DOSGames.
- Strike_Commander type Diversion100426928.
- Strike_Commander type Event100029378.
- Strike_Commander type Game100430606.
- Strike_Commander type Game100456199.
- Strike_Commander type OriginSystemsGames.
- Strike_Commander type PsychologicalFeature100023100.
- Strike_Commander type SocialEvent107288639.
- Strike_Commander type YagoPermanentlyLocatedEntity.
- Strike_Commander type Software.
- Strike_Commander type VideoGame.
- Strike_Commander type Work.
- Strike_Commander type CreativeWork.
- Strike_Commander type ComputerGameProgram.
- Strike_Commander type SoftwareObject.
- Strike_Commander type InformationEntity.
- Strike_Commander comment "Strike Commander is a combat flight simulator video game designed by Chris Roberts and released by Origin Systems for the PC DOS in 1993. Its 3D graphics-engine used both gouraud shading and texture-mapping on both aircraft-models and terrain, an impressive feat at the time. Significant plot elements were presented through in-game cut-scene animations, a hallmark storytelling vehicle from Chris Robert's previous Wing Commander games.".
- Strike_Commander label "Strike Commander".
- Strike_Commander label "Strike Commander".
- Strike_Commander label "Strike Commander".
- Strike_Commander label "Strike Commander".
- Strike_Commander label "Strike Commander".
- Strike_Commander sameAs Strike_Commander.
- Strike_Commander sameAs Strike_Commander.
- Strike_Commander sameAs Strike_Commander.
- Strike_Commander sameAs Strike_Commander.
- Strike_Commander sameAs m.04x_0z.
- Strike_Commander sameAs Q928987.
- Strike_Commander sameAs Q928987.
- Strike_Commander sameAs Strike_Commander.
- Strike_Commander wasDerivedFrom Strike_Commander?oldid=598997790.
- Strike_Commander isPrimaryTopicOf Strike_Commander.
- Strike_Commander name "Strike Commander".