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- Structural_pattern abstract "In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.Examples of Structural Patterns include: Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging purposes. Retrofit Interface Pattern: An adapter used as a new interface for multiple classes at the same time. Aggregate pattern: a version of the Composite pattern with methods for aggregation of children Bridge pattern: decouple an abstraction from its implementation so that the two can vary independently Tombstone: An intermediate "lookup" object contains the real location of an object. Composite pattern: a tree structure of objects where every object has the same interface Decorator pattern: add additional functionality to a class at runtime where subclassing would result in an exponential rise of new classes Extensibility pattern: aka. Framework - hide complex code behind a simple interface Facade pattern: create a simplified interface of an existing interface to ease usage for common tasks Flyweight pattern: a high quantity of objects share a common properties object to save space Pipes and filters: a chain of processes where the output of each process is the input of the next Private class data pattern: restrict accessor/mutator access Proxy pattern: a class functioning as an interface to another thing↑ ↑ ↑ ↑".
- Structural_pattern wikiPageID "855061".
- Structural_pattern wikiPageRevisionID "605971610".
- Structural_pattern hasPhotoCollection Structural_pattern.
- Structural_pattern subject Category:Software_design_patterns.
- Structural_pattern type Abstraction100002137.
- Structural_pattern type Cognition100023271.
- Structural_pattern type Form105930736.
- Structural_pattern type PsychologicalFeature100023100.
- Structural_pattern type SoftwareDesignPatterns.
- Structural_pattern type Structure105726345.
- Structural_pattern comment "In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities.Examples of Structural Patterns include: Adapter pattern: 'adapts' one interface for a class into one that a client expects Adapter pipeline: Use multiple adapters for debugging purposes. Retrofit Interface Pattern: An adapter used as a new interface for multiple classes at the same time.".
- Structural_pattern label "Structural pattern".
- Structural_pattern label "Strukturmuster".
- Structural_pattern label "Структурные шаблоны проектирования".
- Structural_pattern label "نماذج التصميم الهيكلية".
- Structural_pattern label "結構型模式".
- Structural_pattern sameAs Strukturmuster.
- Structural_pattern sameAs m.03hkmf.
- Structural_pattern sameAs Q635280.
- Structural_pattern sameAs Q635280.
- Structural_pattern sameAs Structural_pattern.
- Structural_pattern wasDerivedFrom Structural_pattern?oldid=605971610.
- Structural_pattern isPrimaryTopicOf Structural_pattern.