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- Sussman_Anomaly abstract "The Sussman Anomaly is a problem in artificial intelligence, first described by Gerald Sussman, that illustrates a weakness of noninterleaved planning algorithms, which were prominent in the early 1970s. In the problem, three blocks (labeled A, B, and C) rest on a table. The agent must stack the blocks such that A is atop B, which in turn is atop C. However, it may only move one block at a time. The problem starts with B on the table, C atop A, and A on the table:However, noninterleaved planners typically separate the goal (stack A atop B atop C) into subgoals, such as: get A atop B get B atop CSuppose the planner starts by pursuing Goal 1. The straightforward solution is to move C out of the way, then move A atop B. But while this sequence accomplishes Goal 1, the agent cannot now pursue Goal 2 without undoing Goal 1, since both A and B must be moved atop C:If instead the planner starts with Goal 2, the most efficient solution is to move B. But again, the planner cannot pursue Goal 1 without undoing Goal 2:The problem was first identified by Sussman as a part of his PhD research. Sussman (and his supervisor, Marvin Minsky) believed that intelligence requires a list of exceptions or tricks, and developed a modular planning system for "debugging" plans. Most modern planning systems can handle this anomaly, but it is still useful for explaining why planning is non-trivial.".
- Sussman_Anomaly thumbnail Sussman-anomaly-1.svg?width=300.
- Sussman_Anomaly wikiPageID "8397393".
- Sussman_Anomaly wikiPageRevisionID "592108132".
- Sussman_Anomaly hasPhotoCollection Sussman_Anomaly.
- Sussman_Anomaly subject Category:Automated_planning_and_scheduling.
- Sussman_Anomaly comment "The Sussman Anomaly is a problem in artificial intelligence, first described by Gerald Sussman, that illustrates a weakness of noninterleaved planning algorithms, which were prominent in the early 1970s. In the problem, three blocks (labeled A, B, and C) rest on a table. The agent must stack the blocks such that A is atop B, which in turn is atop C. However, it may only move one block at a time.".
- Sussman_Anomaly label "Anomalía de Sussman".
- Sussman_Anomaly label "Sussman Anomaly".
- Sussman_Anomaly sameAs Anomalía_de_Sussman.
- Sussman_Anomaly sameAs m.0272078.
- Sussman_Anomaly sameAs Q7649516.
- Sussman_Anomaly sameAs Q7649516.
- Sussman_Anomaly wasDerivedFrom Sussman_Anomaly?oldid=592108132.
- Sussman_Anomaly depiction Sussman-anomaly-1.svg.
- Sussman_Anomaly isPrimaryTopicOf Sussman_Anomaly.