Matches in DBpedia 2014 for { <http://dbpedia.org/resource/System_Shock> ?p ?o. }
- System_Shock abstract "System Shock is an action-adventure game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole".Critics praised System Shock and hailed it as a major innovation in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies; but Looking Glass ultimately lost money on the project. A sequel, System Shock 2, was released by Looking Glass Studios and off-shoot developer Irrational Games in 1999.".
- System_Shock computingMedia CD-ROM.
- System_Shock computingMedia Floppy_disk.
- System_Shock computingPlatform DOS.
- System_Shock computingPlatform Macintosh.
- System_Shock developer Looking_Glass_Studios.
- System_Shock director Doug_Church.
- System_Shock genre Action-adventure_game.
- System_Shock genre Role-playing_game.
- System_Shock producer Warren_Spector.
- System_Shock publisher Origin_Systems.
- System_Shock releaseDate "1994-09-22".
- System_Shock releaseDate "1994-12-23".
- System_Shock wikiPageID "29180".
- System_Shock wikiPageRevisionID "606686934".
- System_Shock align "right".
- System_Shock award "Best Adventure Game".
- System_Shock award1pub "PC Gamer US".
- System_Shock composer "Greg LoPiccolo".
- System_Shock composer "Tim Ries".
- System_Shock developer Looking_Glass_Studios.
- System_Shock director Doug_Church.
- System_Shock genre Action-adventure_game.
- System_Shock genre Role-playing_game.
- System_Shock hasPhotoCollection System_Shock.
- System_Shock id "/system-shock".
- System_Shock media "Floppy disks, CD-ROM".
- System_Shock modes Single-player_video_game.
- System_Shock name "System Shock".
- System_Shock platforms DOS.
- System_Shock platforms Macintosh.
- System_Shock producer Warren_Spector.
- System_Shock programmer "Doug Church".
- System_Shock publisher Origin_Systems.
- System_Shock quote ""Underworld I was defined by a little animation lead artist Doug Wike had done, showing the user interface, a monster and some movement. Shock was defined by two little three-paragraph "minute of gameplay" documents. Pretty much everything derived from them somehow."".
- System_Shock released "1994-09-22".
- System_Shock released "1994-12-23".
- System_Shock rev "Boston Herald".
- System_Shock rev "Computer Gaming World".
- System_Shock rev "Next Generation Magazine".
- System_Shock rev "PC Format".
- System_Shock rev "PC Gamer UK".
- System_Shock rev "PC Gamer US".
- System_Shock rev3score "96.0".
- System_Shock rev4score "90.0".
- System_Shock rev6score "89.0".
- System_Shock source "—Doug Church".
- System_Shock title "System Shock".
- System_Shock width "30".
- System_Shock subject Category:1994_video_games.
- System_Shock subject Category:Action-adventure_games.
- System_Shock subject Category:Cyberpunk_video_games.
- System_Shock subject Category:DOS_games.
- System_Shock subject Category:First-person_adventures.
- System_Shock subject Category:Looking_Glass_Studios_games.
- System_Shock subject Category:Mac_OS_games.
- System_Shock subject Category:Origin_Systems_games.
- System_Shock subject Category:Role-playing_games.
- System_Shock subject Category:Single-player-only_video_games.
- System_Shock subject Category:System_Shock.
- System_Shock subject Category:Virtual_reality_in_fiction.
- System_Shock type 1994VideoGames.
- System_Shock type Abstraction100002137.
- System_Shock type Act100030358.
- System_Shock type Action-adventureGames.
- System_Shock type Activity100407535.
- System_Shock type Adventure100796315.
- System_Shock type ComputerGame100458890.
- System_Shock type Contest107456188.
- System_Shock type CyberpunkVideoGames.
- System_Shock type DOSGames.
- System_Shock type Diversion100426928.
- System_Shock type Event100029378.
- System_Shock type First-personAdventures.
- System_Shock type Game100430606.
- System_Shock type Game100456199.
- System_Shock type LookingGlassStudiosGames.
- System_Shock type MacOSGames.
- System_Shock type OriginSystemsGames.
- System_Shock type PsychologicalFeature100023100.
- System_Shock type SocialEvent107288639.
- System_Shock type Undertaking100795720.
- System_Shock type Work100575741.
- System_Shock type YagoPermanentlyLocatedEntity.
- System_Shock type Software.
- System_Shock type VideoGame.
- System_Shock type Work.
- System_Shock type CreativeWork.
- System_Shock type ComputerGameProgram.
- System_Shock type SoftwareObject.
- System_Shock type InformationEntity.
- System_Shock comment "System Shock is an action-adventure game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential.".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".
- System_Shock label "System Shock".