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- System_Shock_2 abstract "System Shock 2 is an action role-playing survival horror video game for Microsoft Windows, Apple OS X and GNU/Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America. The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person shooting and exploration. It also incorporates role-playing system elements, in which the player can develop unique skills and traits, such as hacking and psionic abilities.System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2006, Computer and Video Games reported that System Shock 3 may be under development, but conclusive details have not surfaced about its project's status. In 2007, Irrational Games released a self-proclaimed spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales.".
- System_Shock_2 composer Eric_Brosius.
- System_Shock_2 computingMedia CD-ROM.
- System_Shock_2 computingMedia Digital_distribution.
- System_Shock_2 computingPlatform Linux.
- System_Shock_2 computingPlatform Microsoft_Windows.
- System_Shock_2 computingPlatform OS_X.
- System_Shock_2 designer Ken_Levine_(game_developer).
- System_Shock_2 developer Irrational_Games.
- System_Shock_2 developer Looking_Glass_Studios.
- System_Shock_2 gameEngine Dark_Engine.
- System_Shock_2 genre Action_role-playing_game.
- System_Shock_2 genre Survival_horror.
- System_Shock_2 publisher Electronic_Arts.
- System_Shock_2 releaseDate "1999-08-11".
- System_Shock_2 wikiPageExternalLink system-shock-2.
- System_Shock_2 wikiPageExternalLink system-shock-2.
- System_Shock_2 wikiPageExternalLink system-shock-2-arrives-on-steam.
- System_Shock_2 wikiPageID "408407".
- System_Shock_2 wikiPageRevisionID "606472871".
- System_Shock_2 writer Ken_Levine_(game_developer).
- System_Shock_2 artist "Gareth Hinds".
- System_Shock_2 caption "The cover art of System Shock 2, depicting the Von Braun and main antagonist, SHODAN.".
- System_Shock_2 compilation "yes".
- System_Shock_2 composer Eric_Brosius.
- System_Shock_2 cvg "9.5".
- System_Shock_2 designer Ken_Levine_(game_developer).
- System_Shock_2 developer Irrational_Games.
- System_Shock_2 developer Looking_Glass_Studios.
- System_Shock_2 edge "8".
- System_Shock_2 engine "Enhanced Dark Engine".
- System_Shock_2 gamerev "A".
- System_Shock_2 genre Action_role-playing_game.
- System_Shock_2 genre Survival_horror.
- System_Shock_2 gr "92.0".
- System_Shock_2 gspot "8.5".
- System_Shock_2 hasPhotoCollection System_Shock_2.
- System_Shock_2 ign "9".
- System_Shock_2 mc "92".
- System_Shock_2 media CD-ROM.
- System_Shock_2 media Digital_distribution.
- System_Shock_2 modes Cooperative_gameplay.
- System_Shock_2 modes Single-player_video_game.
- System_Shock_2 pcgus "95.0".
- System_Shock_2 pczone "96.0".
- System_Shock_2 platforms Linux.
- System_Shock_2 platforms Microsoft_Windows.
- System_Shock_2 platforms OS_X.
- System_Shock_2 producer "Josh Randall".
- System_Shock_2 programmer "Rob Fermier".
- System_Shock_2 publisher Electronic_Arts.
- System_Shock_2 released "--08-11".
- System_Shock_2 rev "Computer Games Magazine".
- System_Shock_2 title "System Shock 2".
- System_Shock_2 writer "Ken Levine".
- System_Shock_2 subject Category:1999_video_games.
- System_Shock_2 subject Category:Action_role-playing_video_games.
- System_Shock_2 subject Category:Cancelled_Dreamcast_games.
- System_Shock_2 subject Category:Cooperative_video_games.
- System_Shock_2 subject Category:Cyberpunk_video_games.
- System_Shock_2 subject Category:Horror_video_games.
- System_Shock_2 subject Category:Irrational_Games.
- System_Shock_2 subject Category:Linux_games.
- System_Shock_2 subject Category:Looking_Glass_Studios_games.
- System_Shock_2 subject Category:OS_X_games.
- System_Shock_2 subject Category:Single-player-only_video_games.
- System_Shock_2 subject Category:System_Shock.
- System_Shock_2 subject Category:Video_game_sequels.
- System_Shock_2 subject Category:Video_games_set_in_the_22nd_century.
- System_Shock_2 subject Category:Windows_games.
- System_Shock_2 type Software.
- System_Shock_2 type VideoGame.
- System_Shock_2 type Work.
- System_Shock_2 type CreativeWork.
- System_Shock_2 type ComputerGameProgram.
- System_Shock_2 type SoftwareObject.
- System_Shock_2 type InformationEntity.
- System_Shock_2 comment "System Shock 2 is an action role-playing survival horror video game for Microsoft Windows, Apple OS X and GNU/Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher.".
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- System_Shock_2 homepage system-shock-2.
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- System_Shock_2 name "System Shock 2".