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- Texture_memory abstract "Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.Larger amounts of texture memory allow for more detailed scenes.".
- Texture_memory wikiPageID "1193139".
- Texture_memory wikiPageRevisionID "563153841".
- Texture_memory auto "yes".
- Texture_memory date "December 2009".
- Texture_memory hasPhotoCollection Texture_memory.
- Texture_memory subject Category:Computer_memory.
- Texture_memory comment "Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It is most often (but not always) implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.Larger amounts of texture memory allow for more detailed scenes.".
- Texture_memory label "Texture memory".
- Texture_memory sameAs m.04g4gb.
- Texture_memory sameAs Q7708532.
- Texture_memory sameAs Q7708532.
- Texture_memory wasDerivedFrom Texture_memory?oldid=563153841.
- Texture_memory isPrimaryTopicOf Texture_memory.