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- Vertex_normal abstract "In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted for example by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. This produces much smoother results than flat shading; however, without some modifications, it cannot produce a sharp edge.".
- Vertex_normal thumbnail Vertex_normals.png?width=300.
- Vertex_normal wikiPageID "6886762".
- Vertex_normal wikiPageRevisionID "544534184".
- Vertex_normal hasPhotoCollection Vertex_normal.
- Vertex_normal subject Category:Shading.
- Vertex_normal comment "In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is the normalized average of the surface normals of the faces that contain that vertex. The average can be weighted for example by the area of the face or it can be unweighted. Vertex normals are used in Gouraud shading, Phong shading and other lighting models. This produces much smoother results than flat shading; however, without some modifications, it cannot produce a sharp edge.".
- Vertex_normal label "Vertex normal".
- Vertex_normal sameAs m.0gvb3z.
- Vertex_normal sameAs Q6405817.
- Vertex_normal sameAs Q6405817.
- Vertex_normal wasDerivedFrom Vertex_normal?oldid=544534184.
- Vertex_normal depiction Vertex_normals.png.
- Vertex_normal isPrimaryTopicOf Vertex_normal.