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- Virtual_reality abstract "Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistenceor a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus, and omnidirectional treadmills. The simulated environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training—or it can differ significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, because of technical limitations on processing power, image resolution, and communication bandwidth. However, the technology's proponents hope that such limitations will be overcome as processor, imaging, and data communication technologies become more powerful and cost-effective over time.Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head-mounted displays, datagloves, and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication. People often identify VR with head mounted displays and data suits.[citation needed]The possibility exists to have films and television programmes which are watched with a head-mounted display and computer control of the image so that the viewer appears to be inside the scene with the action going all round. The computer presents the view which corresponds to the direction the viewer is facing, through a system of head-tracking. This would give the viewers the feeling that they are actually going to the scene in person instead of looking at pictures on a screen. The term "virtual space" has been suggested as more specific for this technology, which is described in detail in the article Virtual Space - the movies of the future.The term "artificial reality", coined by Myron Krueger, has been in use since the 1970s; however, the origin of the term "virtual reality" can be traced back to the French playwright, poet, actor, and director Antonin Artaud. In his seminal book The Theatre and Its Double (1938), Artaud described theatre as "la réalité virtuelle", a virtual reality in which, in Erik Davis's words, "characters, objects, and images take on the phantasmagoric force of alchemy's visionary internal dramas". Artaud claimed that the "perpetual allusion to the materials and the principle of the theater found in almost all alchemical books should be understood as the expression of an identity [...] existing between the world in which the characters, images, and in a general way all that constitutes the virtual reality of the theater develops, and the purely fictitious and illusory world in which the symbols of alchemy are evolved".The term has also been used in The Judas Mandala, a 1982 science-fiction novel by Damien Broderick, where the context of use is somewhat different from that defined above. The earliest use cited by the Oxford English Dictionary is in a 1987 article titled "Virtual reality", but the article is not about VR technology. The concept of virtual reality was popularized in mass media by movies such as Brainstorm and The Lawnmower Man. The VR research boom of the 1990s was accompanied by the non-fiction book Virtual Reality (1991) by Howard Rheingold. The book served to demystify the subject, making it more accessible to less technical researchers and enthusiasts.Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective. Philosophical implications of the concept of VR are discussed in books including Philip Zhai's Get Real: A Philosophical Adventure in Virtual Reality (1998) and Digital Sensations: Space, Identity and Embodiment in Virtual Reality (1999), written by Ken Hillis.".
- Virtual_reality thumbnail VR-Helm.jpg?width=300.
- Virtual_reality wikiPageExternalLink articleDetails.jsp?arnumber=5729830.
- Virtual_reality wikiPageExternalLink grau.html.
- Virtual_reality wikiPageExternalLink Virtual_Environments_as_Situated_Techno-Social_Performances_Virtual_West_Cambridge_Case-Study.
- Virtual_reality wikiPageExternalLink virtualreali.
- Virtual_reality wikiPageExternalLink WhatsReal.pdf.
- Virtual_reality wikiPageExternalLink www.infinitereality.org.
- Virtual_reality wikiPageExternalLink The%20Ultimate%20Display.pdf.
- Virtual_reality wikiPageExternalLink oculus-rift-is-working-to-solve-simulator-sickness.
- Virtual_reality wikiPageExternalLink GR-IEEE-MM-2006.pdf.
- Virtual_reality wikiPageExternalLink VH-OA-MC-DG-GR-04.pdf.
- Virtual_reality wikiPageExternalLink 061026231112TC%20%20Aaron.pdf.
- Virtual_reality wikiPageExternalLink 633352349732661250_TCMateo.pdf.
- Virtual_reality wikiPageExternalLink www.virtual-space.org.uk.
- Virtual_reality wikiPageID "32612".
- Virtual_reality wikiPageRevisionID "606497298".
- Virtual_reality align "right".
- Virtual_reality hasPhotoCollection Virtual_reality.
- Virtual_reality originalResearch "December 2010".
- Virtual_reality peacock "July 2010".
- Virtual_reality refimprove "December 2010".
- Virtual_reality section "y".
- Virtual_reality unreferenced "July 2010".
- Virtual_reality video "Virtual Reality, Computer Chronicles".
- Virtual_reality width "300".
- Virtual_reality subject Category:American_inventions.
- Virtual_reality subject Category:Reality_by_type.
- Virtual_reality subject Category:Science_fiction_themes.
- Virtual_reality subject Category:User_interface_techniques.
- Virtual_reality subject Category:Virtual_reality.
- Virtual_reality comment "Virtual reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.".
- Virtual_reality label "Realidad virtual".
- Virtual_reality label "Realidade virtual".
- Virtual_reality label "Realtà virtuale".
- Virtual_reality label "Rzeczywistość wirtualna".
- Virtual_reality label "Réalité virtuelle".
- Virtual_reality label "Virtual reality".
- Virtual_reality label "Virtuele werkelijkheid".
- Virtual_reality label "Virtuelle Realität".
- Virtual_reality label "Виртуальная реальность".
- Virtual_reality label "واقع افتراضي".
- Virtual_reality label "バーチャルリアリティ".
- Virtual_reality label "虚拟现实".
- Virtual_reality sameAs Virtuální_realita.
- Virtual_reality sameAs Virtuelle_Realität.
- Virtual_reality sameAs Εικονική_πραγματικότητα.
- Virtual_reality sameAs Realidad_virtual.
- Virtual_reality sameAs Réalité_virtuelle.
- Virtual_reality sameAs Realitas_maya.
- Virtual_reality sameAs Realtà_virtuale.
- Virtual_reality sameAs バーチャルリアリティ.
- Virtual_reality sameAs 가상현실.
- Virtual_reality sameAs Virtuele_werkelijkheid.
- Virtual_reality sameAs Rzeczywistość_wirtualna.
- Virtual_reality sameAs Realidade_virtual.
- Virtual_reality sameAs m.07_ny.
- Virtual_reality sameAs Q170519.
- Virtual_reality sameAs Q170519.
- Virtual_reality wasDerivedFrom Virtual_reality?oldid=606497298.
- Virtual_reality depiction VR-Helm.jpg.
- Virtual_reality isPrimaryTopicOf Virtual_reality.